一、碰撞器
碰撞检测两大必备条件:1.其中一方具备刚体,碰撞双方碰撞器
1、刚体

2、盒子碰撞器
3、碰撞检测方法
void Start(){this.gameObject.AddComponent<Rigidbody>();//添加刚体}void OnCollisionEnter(Collision other){if (other.gameObject.CompareTag("Enemy")){print("碰撞那一帧触发");}}void OnCollisionStay(Collision other){if (other.gameObject.CompareTag("Enemy")){print("碰撞时触发");}}void OnCollisionExit(Collision other){if (other.gameObject.CompareTag("Enemy")){print("碰撞退出那一帧触发");}}
二、触发器
触发检测两大必备条件:1.其中一方具备刚体,碰撞双方触发器
1、刚体

2、盒子触发器

3、触发检测方法
void OnTriggerEnter(Collider other){if (other.gameObject.CompareTag("Enemy")){print("触发那一帧触发");}}void OnTriggerStay(Collider other){if (other.gameObject.CompareTag("Enemy")){print("触发时触发");}}void OnTriggerExit(Collider other){if (other.gameObject.CompareTag("Enemy")){print("触发退出那一帧触发");}}















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