using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using XLua; //引入xlua命名空间 public class Creat : MonoBehaviour
{private LuaEnv luaenv;void Start(){luaenv = new LuaEnv(); //LuaEnv可以理解为lua的运行环境luaenv.DoString("print('success')"); //参数内为一个字符串,确切说是一个符合lua语法的字符串}public void OnDestory(){luaenv.Dispose(); //释放luaEnv}
}