一,观察者模式
随着交通信号灯的变化,汽车的行为也随之而变化,一盏信号灯可以指挥多辆汽车。
观察者模式是用于建立一种对象与对象之间的依赖关系,一个对象发生改变时将自动通知其他对象,
其他对象将相应作出反应,在观察者模式中,发生改变的对象称为观察目标,
而被通知的对象称为观察者,一个观察目标可以对应多个观察者(红绿灯对应多辆汽车)
二,代码实现
#include <iostream>
#include <vector>
#include <queue>
#include<list>
#include <Windows.h>
using namespace std;class AbstractHero
{
public:virtual void Update() = 0;
};class HeroA :public AbstractHero
{
public:HeroA(){Sleep(2000);cout<<"英雄A正在打boss.."<<endl;}virtual void Update(){cout<<"英雄A停止打击,待机状态.."<<endl;}
};class HeroB :public AbstractHero
{
public:HeroB(){Sleep(2000);cout<<"英雄B正在打boss.."<<endl;}virtual void Update(){cout<<"英雄B停止打击,待机状态停止打击,待机状态.."<<endl;}
};class HeroC :public AbstractHero
{
public:HeroC(){Sleep(2000);cout<<"英雄C正在打boss.."<<endl;} virtual void Update(){cout<<"英雄C停止打击,待机状态.."<<endl;}};class HeroD :public AbstractHero
{
public:HeroD(){Sleep(2000);cout<<"英雄D正在打boss.."<<endl;}virtual void Update(){cout<<"英雄D停止打击,待机状态.."<<endl;}};//观察目标抽象
class AbstractBoss
{
public://添加观察者virtual void addHero(AbstractHero* hero) = 0;//删除观察者virtual void deleteHero(AbstractHero* hero) = 0;//通知所以观察者virtual void notify() = 0;
};class BOSSA:public AbstractBoss
{
public:virtual void addHero(AbstractHero* hero){m_pHeroList.push_back(hero);}virtual void deleteHero(AbstractHero* hero){m_pHeroList.remove(hero);} virtual void notify(){for(auto it = m_pHeroList.begin(); it != m_pHeroList.end();it++){Sleep(2000);cout<<"***"<<endl;(*it)->Update();}}public:list<AbstractHero*> m_pHeroList;};int main()
{AbstractHero* heroA = new HeroA;AbstractHero* heroB = new HeroB;AbstractHero* heroC = new HeroC;AbstractHero* heroD = new HeroD;AbstractBoss* bossA = new BOSSA;bossA->addHero(heroA);bossA->addHero(heroB);bossA->addHero(heroC);bossA->addHero(heroD);cout<<"heroC阵亡..."<<endl;bossA->deleteHero(heroC);cout<<"boss死了通知其它英雄停止攻击,抢装备.."<<endl;bossA->notify();system("pause");return 0;
}
三,运行截图