Test Code private GameObject _temp;_temp = Instantiate(Resources.Load("gameObject original"), parent) as GameObject;if (Input.GetMouseButtonDown(1)) {Destroy(_temp);_temp = null; } 试验结果(场景中本来存在的gameObjec或Resources出来的gameObject都适用) 试验作用: 开发时,在OnDestroy()内引用置空或内存回收的时,注意OnDestroy()能否被调用,防止内存泄漏