做three.js项目遇到这个问题。
如何解决呢?
我的方法:
//index.html
<head><script type="importmap">{"imports": {"three": "https://unpkg.com/three@0.138.0/build/three.module.js","OrbitControls": "https://unpkg.com/three@0.138.0/examples/jsm/controls/OrbitControls.js"}}</script>
</head>
<body><script type="module" src="js/main.js"></script>
</body>
//main .js
// import * as THREE from "three";
import * as THREE from '../../node_modules/three/src/Three.js';
// 导入轨道控制器
// import { OrbitControls } from "three/examples/jsm/controls/OrbitControls";
import { OrbitControls } from "../../node_modules/three/examples/jsm/controls/OrbitControls.js";
// 导入动画库
// import gsap from "gsap";
import { gsap } from '../../node_modules/gsap/index.js';// console.log(THREE);// 目标:监听页面尺寸变化,修改渲染画面// 1、创建场景
const scene = new THREE.Scene();// 2、创建相机
const camera = new THREE.PerspectiveCamera(75,window.innerWidth / window.innerHeight,0.1,1000
);// 设置相机位置
camera.position.set(0, 0, 10);
scene.add(camera);// 添加物体
// 创建几何体
const cubeGeometry = new THREE.BoxGeometry(1, 1, 1);
const cubeMaterial = new THREE.MeshBasicMaterial({ color: 0xffff00 });
// 根据几何体和材质创建物体
const cube = new THREE.Mesh(cubeGeometry, cubeMaterial);// 修改物体的位置
// cube.position.set(5, 0, 0);
// cube.position.x = 3;
// 缩放
// cube.scale.set(3, 2, 1);
// cube.scale.x = 5;
// 旋转
cube.rotation.set(Math.PI / 4, 0, 0, "XZY");// 将几何体添加到场景中
scene.add(cube);console.log(cube);// 初始化渲染器
const renderer = new THREE.WebGLRenderer();
// 设置渲染的尺寸大小
renderer.setSize(window.innerWidth, window.innerHeight);
// console.log(renderer);
// 将webgl渲染的canvas内容添加到body
document.body.appendChild(renderer.domElement);// // 使用渲染器,通过相机将场景渲染进来
// renderer.render(scene, camera);// 创建轨道控制器
const controls = new OrbitControls(camera, renderer.domElement);
// 设置控制器阻尼,让控制器更有真实效果,必须在动画循环里调用.update()。
controls.enableDamping = true;// 添加坐标轴辅助器
const axesHelper = new THREE.AxesHelper(5);
scene.add(axesHelper);
// 设置时钟
const clock = new THREE.Clock();// 设置动画
var animate1 = gsap.to(cube.position, {x: 5,duration: 5,ease: "power1.inOut",// 设置重复的次数,无限次循环-1repeat: -1,// 往返运动yoyo: true,// delay,延迟2秒运动delay: 2,onComplete: () => {console.log("动画完成");},onStart: () => {console.log("动画开始");},
});
gsap.to(cube.rotation, { x: 2 * Math.PI, duration: 5, ease: "power1.inOut" });window.addEventListener("dblclick", () => {// console.log(animate1);if (animate1.isActive()) {// 暂停animate1.pause();} else {// 恢复animate1.resume();}
});function render() {controls.update();renderer.render(scene, camera);// 渲染下一帧的时候就会调用render函数requestAnimationFrame(render);
}render();// 监听画面变化,更新渲染画面
window.addEventListener("resize", () => {// console.log("画面变化了");// 更新摄像头camera.aspect = window.innerWidth / window.innerHeight;// 更新摄像机的投影矩阵camera.updateProjectionMatrix();// 更新渲染器renderer.setSize(window.innerWidth, window.innerHeight);// 设置渲染器的像素比renderer.setPixelRatio(window.devicePixelRatio);
});
还有一个方法:
(网上找到的,还没验证)
npm install -g parcel-bundlerparcel *.html