给大家分享几个好玩有趣的小游戏,既提升了学习的兴趣,又提升了学习效率,告别枯燥的学习。
一、飞机大战
1、源码部分
模块导入
import sys
import cfg
import pygame
from modules import *
游戏界面
def GamingInterface(num_player, screen):# 初始化pygame.mixer.music.load(cfg.SOUNDPATHS['Cool Space Music'])pygame.mixer.music.set_volume(0.4)pygame.mixer.music.play(-1)explosion_sound = pygame.mixer.Sound(cfg.SOUNDPATHS['boom'])fire_sound = pygame.mixer.Sound(cfg.SOUNDPATHS['shot'])font = pygame.font.Font(cfg.FONTPATH, 20)# 游戏背景图bg_imgs = [cfg.IMAGEPATHS['bg_big'], cfg.IMAGEPATHS['seamless_space'], cfg.IMAGEPATHS['space3']]bg_move_dis = 0bg_1 = pygame.image.load(bg_imgs[0]).convert()bg_2 = pygame.image.load(bg_imgs[1]).convert()bg_3 = pygame.image.load(bg_imgs[2]).convert()# 玩家, 子弹和小行星精灵组player_group = pygame.sprite.Group()bullet_group = pygame.sprite.Group()asteroid_group = pygame.sprite.Group()# 产生小行星的时间间隔asteroid_ticks = 90for i in range(num_player):player_group.add(Ship(i+1, cfg))clock = pygame.time.Clock()# 分数score_1, score_2 = 0, 0# 游戏主循环while True:for event in pygame.event.get():if event.type == pygame.QUIT:pygame.quit()sys.exit()# --玩家一: ↑↓←→控制, j射击; 玩家二: wsad控制, 空格射击pressed_keys = pygame.key.get_pressed()for idx, player in enumerate(player_group):direction = Noneif idx == 0:if pressed_keys[pygame.K_UP]:direction = 'up'elif pressed_keys[pygame.K_DOWN]:direction = 'down'elif pressed_keys[pygame.K_LEFT]:direction = 'left'elif pressed_keys[pygame.K_RIGHT]:direction = 'right'if direction:player.move(direction)if pressed_keys[pygame.K_j]:if player.cooling_time == 0:fire_sound.play()bullet_group.add(player.shot())player.cooling_time = 20elif idx == 1:if pressed_keys[pygame.K_w]:direction = 'up'elif pressed_keys[pygame.K_s]:direction = 'down'elif pressed_keys[pygame.K_a]:direction = 'left'elif pressed_keys[pygame.K_d]:direction = 'right'if direction:player.move(direction)if pressed_keys[pygame.K_SPACE]:if player.cooling_time == 0:fire_sound.play()bullet_group.add(player.shot())player.cooling_time = 20if player.cooling_time > 0:player.cooling_time -= 1if (score_1 + score_2) < 500:background = bg_1elif (score_1 + score_2) < 1500:background = bg_2else:background = bg_3# --向下移动背景图实现飞船向上移动的效果screen.blit(background, (0, -background.get_rect().height + bg_move_dis))screen.blit(background, (0, bg_move_dis))bg_move_dis = (bg_move_dis + 2) % background.get_rect().height# --生成小行星if asteroid_ticks == 0:asteroid_ticks = 90asteroid_group.add(Asteroid(cfg))else:asteroid_ticks -= 1# --画飞船for player in player_group:if pygame.sprite.spritecollide(player, asteroid_group, True, None):player.explode_step = 1explosion_sound.play()elif player.explode_step > 0:if player.explode_step > 3:player_group.remove(player)if len(player_group) == 0:returnelse:player.explode(screen)else:player.draw(screen)# --画子弹for bullet in bullet_group:bullet.move()if pygame.sprite.spritecollide(bullet, asteroid_group, True, None):bullet_group.remove(bullet)if bullet.player_idx == 1:score_1 += 1else:score_2 += 1else:bullet.draw(screen)# --画小行星for asteroid in asteroid_group:asteroid.move()asteroid.rotate()asteroid.draw(screen)# --显示分数score_1_text = '玩家一得分: %s' % score_1score_2_text = '玩家二得分: %s' % score_2text_1 = font.render(score_1_text, True, (0, 0, 255))text_2 = font.render(score_2_text, True, (255, 0, 0))screen.blit(text_1, (2, 5))screen.blit(text_2, (2, 35))# --屏幕刷新pygame.display.update()clock.tick(60)
主函数
def main():pygame.init()pygame.font.init()pygame.mixer.init()screen = pygame.display.set_mode(cfg.SCREENSIZE)pygame.display.set_caption('飞机大战 —— 九歌')num_player = StartInterface(screen, cfg)if num_player == 1:while True:GamingInterface(num_player=1, screen=screen)EndInterface(screen, cfg)else:while True:GamingInterface(num_player=2, screen=screen)EndInterface(screen, cfg)
2、全部代码
import sys
import cfg
import pygame
from modules import *def GamingInterface(num_player, screen):# 初始化pygame.mixer.music.load(cfg.SOUNDPATHS['Cool Space Music'])pygame.mixer.music.set_volume(0.4)pygame.mixer.music.play(-1)explosion_sound = pygame.mixer.Sound(cfg.SOUNDPATHS['boom'])fire_sound = pygame.mixer.Sound(cfg.SOUNDPATHS['shot'])font = pygame.font.Font(cfg.FONTPATH, 20)# 游戏背景图bg_imgs = [cfg.IMAGEPATHS['bg_big'], cfg.IMAGEPATHS['seamless_space'], cfg.IMAGEPATHS['space3']]bg_move_dis = 0bg_1 = pygame.image.load(bg_imgs[0]).convert()bg_2 = pygame.image.load(bg_imgs[1]).convert()bg_3 = pygame.image.load(bg_imgs[2]).convert()# 玩家, 子弹和小行星精灵组player_group = pygame.sprite.Group()bullet_group = pygame.sprite.Group()asteroid_group = pygame.sprite.Group()# 产生小行星的时间间隔asteroid_ticks = 90for i in range(num_player):player_group.add(Ship(i+1, cfg))clock = pygame.time.Clock()# 分数score_1, score_2 = 0, 0# 游戏主循环while True:for event in pygame.event.get():if event.type == pygame.QUIT:pygame.quit()sys.exit()# --玩家一: ↑↓←→控制, j射击; 玩家二: wsad控制, 空格射击pressed_keys = pygame.key.get_pressed()for idx, player in enumerate(player_group):direction = Noneif idx == 0:if pressed_keys[pygame.K_UP]:direction = 'up'elif pressed_keys[pygame.K_DOWN]:direction = 'down'elif pressed_keys[pygame.K_LEFT]:direction = 'left'elif pressed_keys[pygame.K_RIGHT]:direction = 'right'if direction:player.move(direction)if pressed_keys[pygame.K_j]:if player.cooling_time == 0:fire_sound.play()bullet_group.add(player.shot())player.cooling_time = 20elif idx == 1:if pressed_keys[pygame.K_w]:direction = 'up'elif pressed_keys[pygame.K_s]:direction = 'down'elif pressed_keys[pygame.K_a]:direction = 'left'elif pressed_keys[pygame.K_d]:direction = 'right'if direction:player.move(direction)if pressed_keys[pygame.K_SPACE]:if player.cooling_time == 0:fire_sound.play()bullet_group.add(player.shot())player.cooling_time = 20if player.cooling_time > 0:player.cooling_time -= 1if (score_1 + score_2) < 500:background = bg_1elif (score_1 + score_2) < 1500:background = bg_2else:background = bg_3# --向下移动背景图实现飞船向上移动的效果screen.blit(background, (0, -background.get_rect().height + bg_move_dis))screen.blit(background, (0, bg_move_dis))bg_move_dis = (bg_move_dis + 2) % background.get_rect().height# --生成小行星if asteroid_ticks == 0:asteroid_ticks = 90asteroid_group.add(Asteroid(cfg))else:asteroid_ticks -= 1# --画飞船for player in player_group:if pygame.sprite.spritecollide(player, asteroid_group, True, None):player.explode_step = 1explosion_sound.play()elif player.explode_step > 0:if player.explode_step > 3:player_group.remove(player)if len(player_group) == 0:returnelse:player.explode(screen)else:player.draw(screen)# --画子弹for bullet in bullet_group:bullet.move()if pygame.sprite.spritecollide(bullet, asteroid_group, True, None):bullet_group.remove(bullet)if bullet.player_idx == 1:score_1 += 1else:score_2 += 1else:bullet.draw(screen)# --画小行星for asteroid in asteroid_group:asteroid.move()asteroid.rotate()asteroid.draw(screen)# --显示分数score_1_text = '玩家一得分: %s' % score_1score_2_text = '玩家二得分: %s' % score_2text_1 = font.render(score_1_text, True, (0, 0, 255))text_2 = font.render(score_2_text, True, (255, 0, 0))screen.blit(text_1, (2, 5))screen.blit(text_2, (2, 35))# --屏幕刷新pygame.display.update()clock.tick(60)def main():pygame.init()pygame.font.init()pygame.mixer.init()screen = pygame.display.set_mode(cfg.SCREENSIZE)pygame.display.set_caption('飞机大战 —— 九歌')num_player = StartInterface(screen, cfg)if num_player == 1:while True:GamingInterface(num_player=1, screen=screen)EndInterface(screen, cfg)else:while True:GamingInterface(num_player=2, screen=screen)EndInterface(screen, cfg)if __name__ == '__main__':main()
3、效果展示
二、打地鼠
1、代码部分
模块导入
import cfg
import pygame
import random
from modules.sprites.mole import *
from modules.sprites.hammer import *
from modules.interfaces.endinterface import *
from modules.interfaces.startinterface import *
游戏初始化
def initGame():pygame.init()pygame.mixer.init()screen = pygame.display.set_mode(cfg.SCREENSIZE)pygame.display.set_caption('Whac A Mole-青灯教育')return screen
主函数
def main():# 初始化screen = initGame()# 加载背景音乐和其他音效pygame.mixer.music.load(cfg.BGM_PATH)pygame.mixer.music.play(-1)audios = {'count_down': pygame.mixer.Sound(cfg.COUNT_DOWN_SOUND_PATH),'hammering': pygame.mixer.Sound(cfg.HAMMERING_SOUND_PATH)}# 加载字体font = pygame.font.Font(cfg.FONT_PATH, 40)# 加载背景图片bg_img = pygame.image.load(cfg.GAME_BG_IMAGEPATH)# 开始界面startInterface(screen, cfg.GAME_BEGIN_IMAGEPATHS)# 地鼠改变位置的计时hole_pos = random.choice(cfg.HOLE_POSITIONS)change_hole_event = pygame.USEREVENTpygame.time.set_timer(change_hole_event, 800)# 地鼠mole = Mole(cfg.MOLE_IMAGEPATHS, hole_pos)# 锤子hammer = Hammer(cfg.HAMMER_IMAGEPATHS, (500, 250))# 时钟clock = pygame.time.Clock()# 分数your_score = 0flag = False# 初始时间init_time = pygame.time.get_ticks()# 游戏主循环while True:# --游戏时间为60stime_remain = round((61000 - (pygame.time.get_ticks() - init_time)) / 1000.)# --游戏时间减少, 地鼠变位置速度变快if time_remain == 40 and not flag:hole_pos = random.choice(cfg.HOLE_POSITIONS)mole.reset()mole.setPosition(hole_pos)pygame.time.set_timer(change_hole_event, 650)flag = Trueelif time_remain == 20 and flag:hole_pos = random.choice(cfg.HOLE_POSITIONS)mole.reset()mole.setPosition(hole_pos)pygame.time.set_timer(change_hole_event, 500)flag = False# --倒计时音效if time_remain == 10:audios['count_down'].play()# --游戏结束if time_remain < 0: breakcount_down_text = font.render('Time: '+str(time_remain), True, cfg.WHITE)# --按键检测for event in pygame.event.get():if event.type == pygame.QUIT:pygame.quit()sys.exit()elif event.type == pygame.MOUSEMOTION:hammer.setPosition(pygame.mouse.get_pos())elif event.type == pygame.MOUSEBUTTONDOWN:if event.button == 1:hammer.setHammering()elif event.type == change_hole_event:hole_pos = random.choice(cfg.HOLE_POSITIONS)mole.reset()mole.setPosition(hole_pos)# --碰撞检测if hammer.is_hammering and not mole.is_hammer:is_hammer = pygame.sprite.collide_mask(hammer, mole)if is_hammer:audios['hammering'].play()mole.setBeHammered()your_score += 10# --分数your_score_text = font.render('Score: '+str(your_score), True, cfg.BROWN)# --绑定必要的游戏元素到屏幕(注意顺序)screen.blit(bg_img, (0, 0))screen.blit(count_down_text, (875, 8))screen.blit(your_score_text, (800, 430))mole.draw(screen)hammer.draw(screen)# --更新pygame.display.flip()clock.tick(60)# 读取最佳分数(try块避免第一次游戏无.rec文件)try:best_score = int(open(cfg.RECORD_PATH).read())except:best_score = 0# 若当前分数大于最佳分数则更新最佳分数if your_score > best_score:f = open(cfg.RECORD_PATH, 'w')f.write(str(your_score))f.close()# 结束界面score_info = {'your_score': your_score, 'best_score': best_score}is_restart = endInterface(screen, cfg.GAME_END_IMAGEPATH, cfg.GAME_AGAIN_IMAGEPATHS, score_info, cfg.FONT_PATH, [cfg.WHITE, cfg.RED], cfg.SCREENSIZE)return is_restart
2、全部代码
import cfg
import sys
import pygame
import random
from modules import *def initGame():pygame.init()pygame.mixer.init()screen = pygame.display.set_mode(cfg.SCREENSIZE)pygame.display.set_caption('打地鼠 —— 九歌')return screendef main():# 初始化screen = initGame()# 加载背景音乐和其他音效pygame.mixer.music.load(cfg.BGM_PATH)pygame.mixer.music.play(-1)audios = {'count_down': pygame.mixer.Sound(cfg.COUNT_DOWN_SOUND_PATH),'hammering': pygame.mixer.Sound(cfg.HAMMERING_SOUND_PATH)}# 加载字体font = pygame.font.Font(cfg.FONT_PATH, 40)# 加载背景图片bg_img = pygame.image.load(cfg.GAME_BG_IMAGEPATH)# 开始界面startInterface(screen, cfg.GAME_BEGIN_IMAGEPATHS)# 地鼠改变位置的计时hole_pos = random.choice(cfg.HOLE_POSITIONS)change_hole_event = pygame.USEREVENTpygame.time.set_timer(change_hole_event, 800)# 地鼠mole = Mole(cfg.MOLE_IMAGEPATHS, hole_pos)# 锤子hammer = Hammer(cfg.HAMMER_IMAGEPATHS, (500, 250))# 时钟clock = pygame.time.Clock()# 分数your_score = 0flag = False# 初始时间init_time = pygame.time.get_ticks()# 游戏主循环while True:# --游戏时间为60stime_remain = round((61000 - (pygame.time.get_ticks() - init_time)) / 1000.)# --游戏时间减少, 地鼠变位置速度变快if time_remain == 40 and not flag:hole_pos = random.choice(cfg.HOLE_POSITIONS)mole.reset()mole.setPosition(hole_pos)pygame.time.set_timer(change_hole_event, 650)flag = Trueelif time_remain == 20 and flag:hole_pos = random.choice(cfg.HOLE_POSITIONS)mole.reset()mole.setPosition(hole_pos)pygame.time.set_timer(change_hole_event, 500)flag = False# --倒计时音效if time_remain == 10:audios['count_down'].play()# --游戏结束if time_remain < 0: breakcount_down_text = font.render('Time: '+str(time_remain), True, cfg.WHITE)# --按键检测for event in pygame.event.get():if event.type == pygame.QUIT:pygame.quit()sys.exit()elif event.type == pygame.MOUSEMOTION:hammer.setPosition(pygame.mouse.get_pos())elif event.type == pygame.MOUSEBUTTONDOWN:if event.button == 1:hammer.setHammering()elif event.type == change_hole_event:hole_pos = random.choice(cfg.HOLE_POSITIONS)mole.reset()mole.setPosition(hole_pos)# --碰撞检测if hammer.is_hammering and not mole.is_hammer:is_hammer = pygame.sprite.collide_mask(hammer, mole)if is_hammer:audios['hammering'].play()mole.setBeHammered()your_score += 10# --分数your_score_text = font.render('Score: '+str(your_score), True, cfg.BROWN)# --绑定必要的游戏元素到屏幕(注意顺序)screen.blit(bg_img, (0, 0))screen.blit(count_down_text, (875, 8))screen.blit(your_score_text, (800, 430))mole.draw(screen)hammer.draw(screen)# --更新pygame.display.flip()clock.tick(60)# 读取最佳分数(try块避免第一次游戏无.rec文件)try:best_score = int(open(cfg.RECORD_PATH).read())except:best_score = 0# 若当前分数大于最佳分数则更新最佳分数if your_score > best_score:f = open(cfg.RECORD_PATH, 'w')f.write(str(your_score))f.close()# 结束界面score_info = {'your_score': your_score, 'best_score': best_score}is_restart = endInterface(screen, cfg.GAME_END_IMAGEPATH, cfg.GAME_AGAIN_IMAGEPATHS, score_info, cfg.FONT_PATH, [cfg.WHITE, cfg.RED], cfg.SCREENSIZE)return is_restartif __name__ == '__main__':while True:is_restart = main()if not is_restart:break
3、效果展示
三、滑雪游戏
1、代码部分
导入模块
import sys
import cfg
import pygame
import random
滑雪者类
class SkierClass(pygame.sprite.Sprite):def __init__(self):pygame.sprite.Sprite.__init__(self)# 滑雪者的朝向(-2到2)self.direction = 0self.imagepaths = cfg.SKIER_IMAGE_PATHS[:-1]self.image = pygame.image.load(self.imagepaths[self.direction])self.rect = self.image.get_rect()self.rect.center = [320, 100]self.speed = [self.direction, 6-abs(self.direction)*2]'''改变滑雪者的朝向. 负数为向左,正数为向右,0为向前'''def turn(self, num):self.direction += numself.direction = max(-2, self.direction)self.direction = min(2, self.direction)center = self.rect.centerself.image = pygame.image.load(self.imagepaths[self.direction])self.rect = self.image.get_rect()self.rect.center = centerself.speed = [self.direction, 6-abs(self.direction)*2]return self.speed'''移动滑雪者'''def move(self):self.rect.centerx += self.speed[0]self.rect.centerx = max(20, self.rect.centerx)self.rect.centerx = min(620, self.rect.centerx)'''设置为摔倒状态'''def setFall(self):self.image = pygame.image.load(cfg.SKIER_IMAGE_PATHS[-1])'''设置为站立状态'''def setForward(self):self.direction = 0self.image = pygame.image.load(self.imagepaths[self.direction])
障碍物类
class ObstacleClass(pygame.sprite.Sprite):def __init__(self, img_path, location, attribute):pygame.sprite.Sprite.__init__(self)self.img_path = img_pathself.image = pygame.image.load(self.img_path)self.location = locationself.rect = self.image.get_rect()self.rect.center = self.locationself.attribute = attributeself.passed = False'''移动'''def move(self, num):self.rect.centery = self.location[1] - num
创建障碍物
def createObstacles(s, e, num=10):obstacles = pygame.sprite.Group()locations = []for i in range(num):row = random.randint(s, e)col = random.randint(0, 9)location = [col*64+20, row*64+20]if location not in locations:locations.append(location)attribute = random.choice(list(cfg.OBSTACLE_PATHS.keys()))img_path = cfg.OBSTACLE_PATHS[attribute]obstacle = ObstacleClass(img_path, location, attribute)obstacles.add(obstacle)return obstacles
合并障碍物
def AddObstacles(obstacles0, obstacles1):obstacles = pygame.sprite.Group()for obstacle in obstacles0:obstacles.add(obstacle)for obstacle in obstacles1:obstacles.add(obstacle)return obstacles
显示游戏开始界面
def ShowStartInterface(screen, screensize):screen.fill((255, 255, 255))tfont = pygame.font.Font(cfg.FONTPATH, screensize[0]//5)cfont = pygame.font.Font(cfg.FONTPATH, screensize[0]//20)title = tfont.render(u'滑雪游戏', True, (255, 0, 0))content = cfont.render(u'按任意键开始游戏', True, (0, 0, 255))trect = title.get_rect()trect.midtop = (screensize[0]/2, screensize[1]/5)crect = content.get_rect()crect.midtop = (screensize[0]/2, screensize[1]/2)screen.blit(title, trect)screen.blit(content, crect)while True:for event in pygame.event.get():if event.type == pygame.QUIT:pygame.quit()sys.exit()elif event.type == pygame.KEYDOWN:returnpygame.display.update()
显示分数
def showScore(screen, score, pos=(10, 10)):font = pygame.font.Font(cfg.FONTPATH, 30)score_text = font.render("Score: %s" % score, True, (0, 0, 0))screen.blit(score_text, pos)
更新当前帧的游戏画面
def updateFrame(screen, obstacles, skier, score):screen.fill((255, 255, 255))obstacles.draw(screen)screen.blit(skier.image, skier.rect)showScore(screen, score)pygame.display.update()
主程序
def main():# 游戏初始化pygame.init()pygame.mixer.init()pygame.mixer.music.load(cfg.BGMPATH)pygame.mixer.music.set_volume(0.4)pygame.mixer.music.play(-1)# 设置屏幕screen = pygame.display.set_mode(cfg.SCREENSIZE)pygame.display.set_caption('滑雪游戏 —— 九歌')# 游戏开始界面ShowStartInterface(screen, cfg.SCREENSIZE)# 实例化游戏精灵# --滑雪者skier = SkierClass()# --创建障碍物obstacles0 = createObstacles(20, 29)obstacles1 = createObstacles(10, 19)obstaclesflag = 0obstacles = AddObstacles(obstacles0, obstacles1)# 游戏clockclock = pygame.time.Clock()# 记录滑雪的距离distance = 0# 记录当前的分数score = 0# 记录当前的速度speed = [0, 6]# 游戏主循环while True:# --事件捕获for event in pygame.event.get():if event.type == pygame.QUIT:pygame.quit()sys.exit()if event.type == pygame.KEYDOWN:if event.key == pygame.K_LEFT or event.key == pygame.K_a:speed = skier.turn(-1)elif event.key == pygame.K_RIGHT or event.key == pygame.K_d:speed = skier.turn(1)# --更新当前游戏帧的数据skier.move()distance += speed[1]if distance >= 640 and obstaclesflag == 0:obstaclesflag = 1obstacles0 = createObstacles(20, 29)obstacles = AddObstacles(obstacles0, obstacles1)if distance >= 1280 and obstaclesflag == 1:obstaclesflag = 0distance -= 1280for obstacle in obstacles0:obstacle.location[1] = obstacle.location[1] - 1280obstacles1 = createObstacles(10, 19)obstacles = AddObstacles(obstacles0, obstacles1)for obstacle in obstacles:obstacle.move(distance)# --碰撞检测hitted_obstacles = pygame.sprite.spritecollide(skier, obstacles, False)if hitted_obstacles:if hitted_obstacles[0].attribute == "tree" and not hitted_obstacles[0].passed:score -= 50skier.setFall()updateFrame(screen, obstacles, skier, score)pygame.time.delay(1000)skier.setForward()speed = [0, 6]hitted_obstacles[0].passed = Trueelif hitted_obstacles[0].attribute == "flag" and not hitted_obstacles[0].passed:score += 10obstacles.remove(hitted_obstacles[0])# --更新屏幕updateFrame(screen, obstacles, skier, score)clock.tick(cfg.FPS)
2、完整代码
import sys
import cfg
import pygame
import randomclass SkierClass(pygame.sprite.Sprite):def __init__(self):pygame.sprite.Sprite.__init__(self)# 滑雪者的朝向(-2到2)self.direction = 0self.imagepaths = cfg.SKIER_IMAGE_PATHS[:-1]self.image = pygame.image.load(self.imagepaths[self.direction])self.rect = self.image.get_rect()self.rect.center = [320, 100]self.speed = [self.direction, 6-abs(self.direction)*2]'''改变滑雪者的朝向. 负数为向左,正数为向右,0为向前'''def turn(self, num):self.direction += numself.direction = max(-2, self.direction)self.direction = min(2, self.direction)center = self.rect.centerself.image = pygame.image.load(self.imagepaths[self.direction])self.rect = self.image.get_rect()self.rect.center = centerself.speed = [self.direction, 6-abs(self.direction)*2]return self.speed'''移动滑雪者'''def move(self):self.rect.centerx += self.speed[0]self.rect.centerx = max(20, self.rect.centerx)self.rect.centerx = min(620, self.rect.centerx)'''设置为摔倒状态'''def setFall(self):self.image = pygame.image.load(cfg.SKIER_IMAGE_PATHS[-1])'''设置为站立状态'''def setForward(self):self.direction = 0self.image = pygame.image.load(self.imagepaths[self.direction])class ObstacleClass(pygame.sprite.Sprite):def __init__(self, img_path, location, attribute):pygame.sprite.Sprite.__init__(self)self.img_path = img_pathself.image = pygame.image.load(self.img_path)self.location = locationself.rect = self.image.get_rect()self.rect.center = self.locationself.attribute = attributeself.passed = False'''移动'''def move(self, num):self.rect.centery = self.location[1] - numdef createObstacles(s, e, num=10):obstacles = pygame.sprite.Group()locations = []for i in range(num):row = random.randint(s, e)col = random.randint(0, 9)location = [col*64+20, row*64+20]if location not in locations:locations.append(location)attribute = random.choice(list(cfg.OBSTACLE_PATHS.keys()))img_path = cfg.OBSTACLE_PATHS[attribute]obstacle = ObstacleClass(img_path, location, attribute)obstacles.add(obstacle)return obstaclesdef AddObstacles(obstacles0, obstacles1):obstacles = pygame.sprite.Group()for obstacle in obstacles0:obstacles.add(obstacle)for obstacle in obstacles1:obstacles.add(obstacle)return obstaclesdef ShowStartInterface(screen, screensize):screen.fill((255, 255, 255))tfont = pygame.font.Font(cfg.FONTPATH, screensize[0]//5)cfont = pygame.font.Font(cfg.FONTPATH, screensize[0]//20)title = tfont.render(u'滑雪游戏', True, (255, 0, 0))content = cfont.render(u'按任意键开始游戏', True, (0, 0, 255))trect = title.get_rect()trect.midtop = (screensize[0]/2, screensize[1]/5)crect = content.get_rect()crect.midtop = (screensize[0]/2, screensize[1]/2)screen.blit(title, trect)screen.blit(content, crect)while True:for event in pygame.event.get():if event.type == pygame.QUIT:pygame.quit()sys.exit()elif event.type == pygame.KEYDOWN:returnpygame.display.update()def showScore(screen, score, pos=(10, 10)):font = pygame.font.Font(cfg.FONTPATH, 30)score_text = font.render("Score: %s" % score, True, (0, 0, 0))screen.blit(score_text, pos)def updateFrame(screen, obstacles, skier, score):screen.fill((255, 255, 255))obstacles.draw(screen)screen.blit(skier.image, skier.rect)showScore(screen, score)pygame.display.update()def main():# 游戏初始化pygame.init()pygame.mixer.init()pygame.mixer.music.load(cfg.BGMPATH)pygame.mixer.music.set_volume(0.4)pygame.mixer.music.play(-1)# 设置屏幕screen = pygame.display.set_mode(cfg.SCREENSIZE)pygame.display.set_caption('滑雪游戏 —— 九歌')# 游戏开始界面ShowStartInterface(screen, cfg.SCREENSIZE)# 实例化游戏精灵# --滑雪者skier = SkierClass()# --创建障碍物obstacles0 = createObstacles(20, 29)obstacles1 = createObstacles(10, 19)obstaclesflag = 0obstacles = AddObstacles(obstacles0, obstacles1)# 游戏clockclock = pygame.time.Clock()# 记录滑雪的距离distance = 0# 记录当前的分数score = 0# 记录当前的速度speed = [0, 6]# 游戏主循环while True:# --事件捕获for event in pygame.event.get():if event.type == pygame.QUIT:pygame.quit()sys.exit()if event.type == pygame.KEYDOWN:if event.key == pygame.K_LEFT or event.key == pygame.K_a:speed = skier.turn(-1)elif event.key == pygame.K_RIGHT or event.key == pygame.K_d:speed = skier.turn(1)# --更新当前游戏帧的数据skier.move()distance += speed[1]if distance >= 640 and obstaclesflag == 0:obstaclesflag = 1obstacles0 = createObstacles(20, 29)obstacles = AddObstacles(obstacles0, obstacles1)if distance >= 1280 and obstaclesflag == 1:obstaclesflag = 0distance -= 1280for obstacle in obstacles0:obstacle.location[1] = obstacle.location[1] - 1280obstacles1 = createObstacles(10, 19)obstacles = AddObstacles(obstacles0, obstacles1)for obstacle in obstacles:obstacle.move(distance)# --碰撞检测hitted_obstacles = pygame.sprite.spritecollide(skier, obstacles, False)if hitted_obstacles:if hitted_obstacles[0].attribute == "tree" and not hitted_obstacles[0].passed:score -= 50skier.setFall()updateFrame(screen, obstacles, skier, score)pygame.time.delay(1000)skier.setForward()speed = [0, 6]hitted_obstacles[0].passed = Trueelif hitted_obstacles[0].attribute == "flag" and not hitted_obstacles[0].passed:score += 10obstacles.remove(hitted_obstacles[0])# --更新屏幕updateFrame(screen, obstacles, skier, score)clock.tick(cfg.FPS)if __name__ == '__main__':main();
3、效果展示
四、打乒乓
1、代码部分
导入模块
import sys
import cfg
import pygame
from modules import *
定义按钮
def Button(screen, position, text, button_size=(200, 50)):left, top = positionbwidth, bheight = button_sizepygame.draw.line(screen, (150, 150, 150), (left, top), (left+bwidth, top), 5)pygame.draw.line(screen, (150, 150, 150), (left, top-2), (left, top+bheight), 5)pygame.draw.line(screen, (50, 50, 50), (left, top+bheight), (left+bwidth, top+bheight), 5)pygame.draw.line(screen, (50, 50, 50), (left+bwidth, top+bheight), (left+bwidth, top), 5)pygame.draw.rect(screen, (100, 100, 100), (left, top, bwidth, bheight))font = pygame.font.Font(cfg.FONTPATH, 30)text_render = font.render(text, 1, (255, 235, 205))return screen.blit(text_render, (left+50, top+10))
开始界面
def startInterface(screen):clock = pygame.time.Clock()while True:screen.fill((41, 36, 33))button_1 = Button(screen, (150, 175), '1 Player')button_2 = Button(screen, (150, 275), '2 Player')for event in pygame.event.get():if event.type == pygame.QUIT:pygame.quit()sys.exit()if event.type == pygame.MOUSEBUTTONDOWN:if button_1.collidepoint(pygame.mouse.get_pos()):return 1elif button_2.collidepoint(pygame.mouse.get_pos()):return 2clock.tick(10)pygame.display.update()
结束界面
def endInterface(screen, score_left, score_right):clock = pygame.time.Clock()font1 = pygame.font.Font(cfg.FONTPATH, 30)font2 = pygame.font.Font(cfg.FONTPATH, 20)msg = 'Player on left won!' if score_left > score_right else 'Player on right won!'texts = [font1.render(msg, True, cfg.WHITE),font2.render('Press ESCAPE to quit.', True, cfg.WHITE),font2.render('Press ENTER to continue or play again.', True, cfg.WHITE)]positions = [[120, 200], [155, 270], [80, 300]]while True:screen.fill((41, 36, 33))for event in pygame.event.get():if event.type == pygame.QUIT:pygame.quit()sys.exit()if event.type == pygame.KEYDOWN:if event.key == pygame.K_RETURN:returnelif event.key == pygame.K_ESCAPE:sys.exit()pygame.quit()for text, pos in zip(texts, positions):screen.blit(text, pos)clock.tick(10)pygame.display.update()
运行游戏Demo
def runDemo(screen):# 加载游戏素材hit_sound = pygame.mixer.Sound(cfg.HITSOUNDPATH)goal_sound = pygame.mixer.Sound(cfg.GOALSOUNDPATH)pygame.mixer.music.load(cfg.BGMPATH)pygame.mixer.music.play(-1, 0.0)font = pygame.font.Font(cfg.FONTPATH, 50)# 开始界面game_mode = startInterface(screen)# 游戏主循环# --左边球拍(ws控制, 仅双人模式时可控制)score_left = 0racket_left = Racket(cfg.RACKETPICPATH, 'LEFT', cfg)# --右边球拍(↑↓控制)score_right = 0racket_right = Racket(cfg.RACKETPICPATH, 'RIGHT', cfg)# --球ball = Ball(cfg.BALLPICPATH, cfg)clock = pygame.time.Clock()while True:for event in pygame.event.get():if event.type == pygame.QUIT:pygame.quit()sys.exit(-1)screen.fill((41, 36, 33))# 玩家操作pressed_keys = pygame.key.get_pressed()if pressed_keys[pygame.K_UP]:racket_right.move('UP')elif pressed_keys[pygame.K_DOWN]:racket_right.move('DOWN')if game_mode == 2:if pressed_keys[pygame.K_w]:racket_left.move('UP')elif pressed_keys[pygame.K_s]:racket_left.move('DOWN')else:racket_left.automove(ball)# 球运动scores = ball.move(ball, racket_left, racket_right, hit_sound, goal_sound)score_left += scores[0]score_right += scores[1]# 显示# --分隔线pygame.draw.rect(screen, cfg.WHITE, (247, 0, 6, 500))# --球ball.draw(screen)# --拍racket_left.draw(screen)racket_right.draw(screen)# --得分screen.blit(font.render(str(score_left), False, cfg.WHITE), (150, 10))screen.blit(font.render(str(score_right), False, cfg.WHITE), (300, 10))if score_left == 11 or score_right == 11:return score_left, score_rightclock.tick(100)pygame.display.update()
主函数
def main():# 初始化pygame.init()pygame.mixer.init()screen = pygame.display.set_mode((cfg.WIDTH, cfg.HEIGHT))pygame.display.set_caption('pingpong —— 九歌')# 开始游戏while True:score_left, score_right = runDemo(screen)endInterface(screen, score_left, score_right)
2、全部代码
import sys
import cfg
import pygame
from modules import *def Button(screen, position, text, button_size=(200, 50)):left, top = positionbwidth, bheight = button_sizepygame.draw.line(screen, (150, 150, 150), (left, top), (left+bwidth, top), 5)pygame.draw.line(screen, (150, 150, 150), (left, top-2), (left, top+bheight), 5)pygame.draw.line(screen, (50, 50, 50), (left, top+bheight), (left+bwidth, top+bheight), 5)pygame.draw.line(screen, (50, 50, 50), (left+bwidth, top+bheight), (left+bwidth, top), 5)pygame.draw.rect(screen, (100, 100, 100), (left, top, bwidth, bheight))font = pygame.font.Font(cfg.FONTPATH, 30)text_render = font.render(text, 1, (255, 235, 205))return screen.blit(text_render, (left+50, top+10))def startInterface(screen):clock = pygame.time.Clock()while True:screen.fill((41, 36, 33))button_1 = Button(screen, (150, 175), '1 Player')button_2 = Button(screen, (150, 275), '2 Player')for event in pygame.event.get():if event.type == pygame.QUIT:pygame.quit()sys.exit()if event.type == pygame.MOUSEBUTTONDOWN:if button_1.collidepoint(pygame.mouse.get_pos()):return 1elif button_2.collidepoint(pygame.mouse.get_pos()):return 2clock.tick(10)pygame.display.update()def endInterface(screen, score_left, score_right):clock = pygame.time.Clock()font1 = pygame.font.Font(cfg.FONTPATH, 30)font2 = pygame.font.Font(cfg.FONTPATH, 20)msg = 'Player on left won!' if score_left > score_right else 'Player on right won!'texts = [font1.render(msg, True, cfg.WHITE),font2.render('Press ESCAPE to quit.', True, cfg.WHITE),font2.render('Press ENTER to continue or play again.', True, cfg.WHITE)]positions = [[120, 200], [155, 270], [80, 300]]while True:screen.fill((41, 36, 33))for event in pygame.event.get():if event.type == pygame.QUIT:pygame.quit()sys.exit()if event.type == pygame.KEYDOWN:if event.key == pygame.K_RETURN:returnelif event.key == pygame.K_ESCAPE:sys.exit()pygame.quit()for text, pos in zip(texts, positions):screen.blit(text, pos)clock.tick(10)pygame.display.update()def runDemo(screen):# 加载游戏素材hit_sound = pygame.mixer.Sound(cfg.HITSOUNDPATH)goal_sound = pygame.mixer.Sound(cfg.GOALSOUNDPATH)pygame.mixer.music.load(cfg.BGMPATH)pygame.mixer.music.play(-1, 0.0)font = pygame.font.Font(cfg.FONTPATH, 50)# 开始界面game_mode = startInterface(screen)# 游戏主循环# --左边球拍(ws控制, 仅双人模式时可控制)score_left = 0racket_left = Racket(cfg.RACKETPICPATH, 'LEFT', cfg)# --右边球拍(↑↓控制)score_right = 0racket_right = Racket(cfg.RACKETPICPATH, 'RIGHT', cfg)# --球ball = Ball(cfg.BALLPICPATH, cfg)clock = pygame.time.Clock()while True:for event in pygame.event.get():if event.type == pygame.QUIT:pygame.quit()sys.exit(-1)screen.fill((41, 36, 33))# 玩家操作pressed_keys = pygame.key.get_pressed()if pressed_keys[pygame.K_UP]:racket_right.move('UP')elif pressed_keys[pygame.K_DOWN]:racket_right.move('DOWN')if game_mode == 2:if pressed_keys[pygame.K_w]:racket_left.move('UP')elif pressed_keys[pygame.K_s]:racket_left.move('DOWN')else:racket_left.automove(ball)# 球运动scores = ball.move(ball, racket_left, racket_right, hit_sound, goal_sound)score_left += scores[0]score_right += scores[1]# 显示# --分隔线pygame.draw.rect(screen, cfg.WHITE, (247, 0, 6, 500))# --球ball.draw(screen)# --拍racket_left.draw(screen)racket_right.draw(screen)# --得分screen.blit(font.render(str(score_left), False, cfg.WHITE), (150, 10))screen.blit(font.render(str(score_right), False, cfg.WHITE), (300, 10))if score_left == 11 or score_right == 11:return score_left, score_rightclock.tick(100)pygame.display.update()def main():# 初始化pygame.init()pygame.mixer.init()screen = pygame.display.set_mode((cfg.WIDTH, cfg.HEIGHT))pygame.display.set_caption('pingpong —— 九歌')# 开始游戏while True:score_left, score_right = runDemo(screen)endInterface(screen, score_left, score_right)if __name__ == '__main__':main()
3、效果展示
五、吃金币
1、代码部分
导入模块
import os
import cfg
import sys
import pygame
import random
from modules import *
游戏初始化
def initGame():# 初始化pygame, 设置展示窗口pygame.init()screen = pygame.display.set_mode(cfg.SCREENSIZE)pygame.display.set_caption('catch coins —— 九歌')# 加载必要的游戏素材game_images = {}for key, value in cfg.IMAGE_PATHS.items():if isinstance(value, list):images = []for item in value: images.append(pygame.image.load(item))game_images[key] = imageselse:game_images[key] = pygame.image.load(value)game_sounds = {}for key, value in cfg.AUDIO_PATHS.items():if key == 'bgm': continuegame_sounds[key] = pygame.mixer.Sound(value)# 返回初始化数据return screen, game_images, game_sounds
主函数
def main():# 初始化screen, game_images, game_sounds = initGame()# 播放背景音乐pygame.mixer.music.load(cfg.AUDIO_PATHS['bgm'])pygame.mixer.music.play(-1, 0.0)# 字体加载font = pygame.font.Font(cfg.FONT_PATH, 40)# 定义herohero = Hero(game_images['hero'], position=(375, 520))# 定义食物组food_sprites_group = pygame.sprite.Group()generate_food_freq = random.randint(10, 20)generate_food_count = 0# 当前分数/历史最高分score = 0highest_score = 0 if not os.path.exists(cfg.HIGHEST_SCORE_RECORD_FILEPATH) else int(open(cfg.HIGHEST_SCORE_RECORD_FILEPATH).read())# 游戏主循环clock = pygame.time.Clock()while True:# --填充背景screen.fill(0)screen.blit(game_images['background'], (0, 0))# --倒计时信息countdown_text = 'Count down: ' + str((90000 - pygame.time.get_ticks()) // 60000) + ":" + str((90000 - pygame.time.get_ticks()) // 1000 % 60).zfill(2)countdown_text = font.render(countdown_text, True, (0, 0, 0))countdown_rect = countdown_text.get_rect()countdown_rect.topright = [cfg.SCREENSIZE[0]-30, 5]screen.blit(countdown_text, countdown_rect)# --按键检测for event in pygame.event.get():if event.type == pygame.QUIT:pygame.quit()sys.exit()key_pressed = pygame.key.get_pressed()if key_pressed[pygame.K_a] or key_pressed[pygame.K_LEFT]:hero.move(cfg.SCREENSIZE, 'left')if key_pressed[pygame.K_d] or key_pressed[pygame.K_RIGHT]:hero.move(cfg.SCREENSIZE, 'right')# --随机生成食物generate_food_count += 1if generate_food_count > generate_food_freq:generate_food_freq = random.randint(10, 20)generate_food_count = 0food = Food(game_images, random.choice(['gold',] * 10 + ['apple']), cfg.SCREENSIZE)food_sprites_group.add(food)# --更新食物for food in food_sprites_group:if food.update(): food_sprites_group.remove(food)# --碰撞检测for food in food_sprites_group:if pygame.sprite.collide_mask(food, hero):game_sounds['get'].play()food_sprites_group.remove(food)score += food.scoreif score > highest_score: highest_score = score# --画herohero.draw(screen)# --画食物food_sprites_group.draw(screen)# --显示得分score_text = f'Score: {score}, Highest: {highest_score}'score_text = font.render(score_text, True, (0, 0, 0))score_rect = score_text.get_rect()score_rect.topleft = [5, 5]screen.blit(score_text, score_rect)# --判断游戏是否结束if pygame.time.get_ticks() >= 90000:break# --更新屏幕pygame.display.flip()clock.tick(cfg.FPS)# 游戏结束, 记录最高分并显示游戏结束画面fp = open(cfg.HIGHEST_SCORE_RECORD_FILEPATH, 'w')fp.write(str(highest_score))fp.close()return showEndGameInterface(screen, cfg, score, highest_score)
2、全部代码
import os
import cfg
import sys
import pygame
import random
from modules import *def initGame():# 初始化pygame, 设置展示窗口pygame.init()screen = pygame.display.set_mode(cfg.SCREENSIZE)pygame.display.set_caption('catch coins —— 九歌')# 加载必要的游戏素材game_images = {}for key, value in cfg.IMAGE_PATHS.items():if isinstance(value, list):images = []for item in value: images.append(pygame.image.load(item))game_images[key] = imageselse:game_images[key] = pygame.image.load(value)game_sounds = {}for key, value in cfg.AUDIO_PATHS.items():if key == 'bgm': continuegame_sounds[key] = pygame.mixer.Sound(value)# 返回初始化数据return screen, game_images, game_soundsdef main():# 初始化screen, game_images, game_sounds = initGame()# 播放背景音乐pygame.mixer.music.load(cfg.AUDIO_PATHS['bgm'])pygame.mixer.music.play(-1, 0.0)# 字体加载font = pygame.font.Font(cfg.FONT_PATH, 40)# 定义herohero = Hero(game_images['hero'], position=(375, 520))# 定义食物组food_sprites_group = pygame.sprite.Group()generate_food_freq = random.randint(10, 20)generate_food_count = 0# 当前分数/历史最高分score = 0highest_score = 0 if not os.path.exists(cfg.HIGHEST_SCORE_RECORD_FILEPATH) else int(open(cfg.HIGHEST_SCORE_RECORD_FILEPATH).read())# 游戏主循环clock = pygame.time.Clock()while True:# --填充背景screen.fill(0)screen.blit(game_images['background'], (0, 0))# --倒计时信息countdown_text = 'Count down: ' + str((90000 - pygame.time.get_ticks()) // 60000) + ":" + str((90000 - pygame.time.get_ticks()) // 1000 % 60).zfill(2)countdown_text = font.render(countdown_text, True, (0, 0, 0))countdown_rect = countdown_text.get_rect()countdown_rect.topright = [cfg.SCREENSIZE[0]-30, 5]screen.blit(countdown_text, countdown_rect)# --按键检测for event in pygame.event.get():if event.type == pygame.QUIT:pygame.quit()sys.exit()key_pressed = pygame.key.get_pressed()if key_pressed[pygame.K_a] or key_pressed[pygame.K_LEFT]:hero.move(cfg.SCREENSIZE, 'left')if key_pressed[pygame.K_d] or key_pressed[pygame.K_RIGHT]:hero.move(cfg.SCREENSIZE, 'right')# --随机生成食物generate_food_count += 1if generate_food_count > generate_food_freq:generate_food_freq = random.randint(10, 20)generate_food_count = 0food = Food(game_images, random.choice(['gold',] * 10 + ['apple']), cfg.SCREENSIZE)food_sprites_group.add(food)# --更新食物for food in food_sprites_group:if food.update(): food_sprites_group.remove(food)# --碰撞检测for food in food_sprites_group:if pygame.sprite.collide_mask(food, hero):game_sounds['get'].play()food_sprites_group.remove(food)score += food.scoreif score > highest_score: highest_score = score# --画herohero.draw(screen)# --画食物food_sprites_group.draw(screen)# --显示得分score_text = f'Score: {score}, Highest: {highest_score}'score_text = font.render(score_text, True, (0, 0, 0))score_rect = score_text.get_rect()score_rect.topleft = [5, 5]screen.blit(score_text, score_rect)# --判断游戏是否结束if pygame.time.get_ticks() >= 90000:break# --更新屏幕pygame.display.flip()clock.tick(cfg.FPS)# 游戏结束, 记录最高分并显示游戏结束画面fp = open(cfg.HIGHEST_SCORE_RECORD_FILEPATH, 'w')fp.write(str(highest_score))fp.close()return showEndGameInterface(screen, cfg, score, highest_score)if __name__ == '__main__':while main():pass
3、效果展示
六、消消乐
1、代码部分
模块导入
import os
import sys
import cfg
import pygame
from modules import *
游戏主程序
加载背景音乐
pygame.mixer.init()
pygame.mixer.music.load(os.path.join(cfg.ROOTDIR, "resources/audios/bg.mp3"))
pygame.mixer.music.set_volume(0.6)
pygame.mixer.music.play(-1)
加载音效
sounds = {}
sounds['mismatch'] = pygame.mixer.Sound(os.path.join(cfg.ROOTDIR, 'resources/audios/badswap.wav'))
sounds['match'] = []
for i in range(6):sounds['match'].append(pygame.mixer.Sound(os.path.join(cfg.ROOTDIR, 'resources/audios/match%s.wav' % i)))
加载字体
font = pygame.font.Font(os.path.join(cfg.ROOTDIR, 'resources/font/font.TTF'), 25)
图片加载
gem_imgs = []
for i in range(1, 8):gem_imgs.append(os.path.join(cfg.ROOTDIR, 'resources/images/gem%s.png' % i))
主循环
game = gemGame(screen, sounds, font, gem_imgs, cfg)
while True:score = game.start()flag = False
一轮游戏结束后玩家选择重玩或者退出
while True:for event in pygame.event.get():if event.type == pygame.QUIT or (event.type == pygame.KEYUP and event.key == pygame.K_ESCAPE):pygame.quit()sys.exit()elif event.type == pygame.KEYUP and event.key == pygame.K_r:flag = Trueif flag:breakscreen.fill((135, 206, 235))text0 = 'Final score: %s' % scoretext1 = 'Press <R> to restart the game.'text2 = 'Press <Esc> to quit the game.'y = 150for idx, text in enumerate([text0, text1, text2]):text_render = font.render(text, 1, (85, 65, 0))rect = text_render.get_rect()if idx == 0:rect.left, rect.top = (212, y)elif idx == 1:rect.left, rect.top = (122.5, y)else:rect.left, rect.top = (126.5, y)y += 100screen.blit(text_render, rect)pygame.display.update()
game.reset()
2、全部代码
import os
import sys
import cfg
import pygame
from modules import *def main():pygame.init()screen = pygame.display.set_mode(cfg.SCREENSIZE)pygame.display.set_caption('Gemgem —— 九歌')pygame.mixer.init()pygame.mixer.music.load(os.path.join(cfg.ROOTDIR, "resources/audios/bg.mp3"))pygame.mixer.music.set_volume(0.6)pygame.mixer.music.play(-1)sounds = {}sounds['mismatch'] = pygame.mixer.Sound(os.path.join(cfg.ROOTDIR, 'resources/audios/badswap.wav'))sounds['match'] = []for i in range(6):sounds['match'].append(pygame.mixer.Sound(os.path.join(cfg.ROOTDIR, 'resources/audios/match%s.wav' % i)))font = pygame.font.Font(os.path.join(cfg.ROOTDIR, 'resources/font/font.TTF'), 25)gem_imgs = []for i in range(1, 8):gem_imgs.append(os.path.join(cfg.ROOTDIR, 'resources/images/gem%s.png' % i))game = gemGame(screen, sounds, font, gem_imgs, cfg)while True:score = game.start()flag = Falsewhile True:for event in pygame.event.get():if event.type == pygame.QUIT or (event.type == pygame.KEYUP and event.key == pygame.K_ESCAPE):pygame.quit()sys.exit()elif event.type == pygame.KEYUP and event.key == pygame.K_r:flag = Trueif flag:breakscreen.fill((135, 206, 235))text0 = 'Final score: %s' % scoretext1 = 'Press <R> to restart the game.'text2 = 'Press <Esc> to quit the game.'y = 150for idx, text in enumerate([text0, text1, text2]):text_render = font.render(text, 1, (85, 65, 0))rect = text_render.get_rect()if idx == 0:rect.left, rect.top = (212, y)elif idx == 1:rect.left, rect.top = (122.5, y)else:rect.left, rect.top = (126.5, y)y += 100screen.blit(text_render, rect)pygame.display.update()game.reset()if __name__ == '__main__':main()
3、效果展示
七、贪吃蛇
1、代码部分
模块导入
import cfg
import pygame
from food import *
from snake import *
from utils import *
from endInterface import *
主函数
游戏初始化
pygame.init()
screen = pygame.display.set_mode(cfg.SCREENSIZE)
pygame.display.set_caption('Greedy Snake')
clock = pygame.time.Clock()
播放背景音乐
pygame.mixer.music.load(cfg.BGMPATH)
pygame.mixer.music.play(-1)
游戏主循环
snake = Snake(cfg)
apple = Apple(cfg, snake.coords)
score = 0
while True:screen.fill(cfg.BLACK)for event in pygame.event.get():if event.type == pygame.QUIT:pygame.quit()sys.exit()elif event.type == pygame.KEYDOWN:if event.key in [pygame.K_UP, pygame.K_DOWN, pygame.K_LEFT, pygame.K_RIGHT]:snake.setDirection({pygame.K_UP: 'up', pygame.K_DOWN: 'down', pygame.K_LEFT: 'left', pygame.K_RIGHT: 'right'}[event.key])
更新贪吃蛇和食物
if snake.update(apple):apple = Apple(cfg, snake.coords)score += 1
判断游戏是否结束
if snake.isgameover: break
显示游戏里必要的元素
drawGameGrid(cfg, screen)
snake.draw(screen)
apple.draw(screen)
showScore(cfg, score, screen)
屏幕更新
pygame.display.update()clock.tick(cfg.FPS)
return endInterface(screen, cfg)
2、全部代码
import cfg
import pygame
from food import *
from snake import *
from utils import *
from endInterface import *def main(cfg):pygame.init()screen = pygame.display.set_mode(cfg.SCREENSIZE)pygame.display.set_caption('Greedy Snake ')clock = pygame.time.Clock()pygame.mixer.music.load(cfg.BGMPATH)pygame.mixer.music.play(-1)snake = Snake(cfg)apple = Apple(cfg, snake.coords)score = 0while True:screen.fill(cfg.BLACK)for event in pygame.event.get():if event.type == pygame.QUIT:pygame.quit()sys.exit()elif event.type == pygame.KEYDOWN:if event.key in [pygame.K_UP, pygame.K_DOWN, pygame.K_LEFT, pygame.K_RIGHT]:snake.setDirection({pygame.K_UP: 'up', pygame.K_DOWN: 'down', pygame.K_LEFT: 'left', pygame.K_RIGHT: 'right'}[event.key])if snake.update(apple):apple = Apple(cfg, snake.coords)score += 1if snake.isgameover: breakdrawGameGrid(cfg, screen)snake.draw(screen)apple.draw(screen)showScore(cfg, score, screen)pygame.display.update()clock.tick(cfg.FPS)return endInterface(screen, cfg)if __name__ == '__main__':while True:if not main(cfg):break
3、效果展示
八、消消乐
1、代码部分
模块导入
import os
import sys
import random
from modules import *
from PyQt5.QtGui import *
from PyQt5.QtCore import *
from PyQt5.QtWidgets import *
定义俄罗斯方块游戏类
class TetrisGame(QMainWindow):def __init__(self, parent=None):super(TetrisGame, self).__init__(parent)# 是否暂停ingself.is_paused = False# 是否开始ingself.is_started = Falseself.initUI()
界面初始化
def initUI(self):# iconself.setWindowIcon(QIcon(os.path.join(os.getcwd(), 'resources/icon.jpg')))# 块大小self.grid_size = 22# 游戏帧率self.fps = 200self.timer = QBasicTimer()# 焦点self.setFocusPolicy(Qt.StrongFocus)# 水平布局layout_horizontal = QHBoxLayout()self.inner_board = InnerBoard()self.external_board = ExternalBoard(self, self.grid_size, self.inner_board)layout_horizontal.addWidget(self.external_board)self.side_panel = SidePanel(self, self.grid_size, self.inner_board)layout_horizontal.addWidget(self.side_panel)self.status_bar = self.statusBar()self.external_board.score_signal[str].connect(self.status_bar.showMessage)self.start()self.center()self.setWindowTitle('Tetris —— 九歌')self.show()self.setFixedSize(self.external_board.width() + self.side_panel.width(), self.side_panel.height() + self.status_bar.height())
游戏界面移动到屏幕中间
def center(self):screen = QDesktopWidget().screenGeometry()size = self.geometry()self.move((screen.width() - size.width()) // 2, (screen.height() - size.height()) // 2)
更新界面
def updateWindow(self):self.external_board.updateData()self.side_panel.updateData()self.update()
开始
def start(self):if self.is_started:returnself.is_started = Trueself.inner_board.createNewTetris()self.timer.start(self.fps, self)
暂停/不暂停
def pause(self):if not self.is_started:returnself.is_paused = not self.is_pausedif self.is_paused:self.timer.stop()self.external_board.score_signal.emit('Paused')else:self.timer.start(self.fps, self)self.updateWindow()
计时器事件
def timerEvent(self, event):if event.timerId() == self.timer.timerId():removed_lines = self.inner_board.moveDown()self.external_board.score += removed_linesself.updateWindow()else:super(TetrisGame, self).timerEvent(event)
按键事件
def keyPressEvent(self, event):if not self.is_started or self.inner_board.current_tetris == tetrisShape().shape_empty:super(TetrisGame, self).keyPressEvent(event)returnkey = event.key()# P键暂停if key == Qt.Key_P:self.pause()returnif self.is_paused:return# 向左elif key == Qt.Key_Left:self.inner_board.moveLeft()# 向右elif key == Qt.Key_Right:self.inner_board.moveRight()# 旋转elif key == Qt.Key_Up:self.inner_board.rotateAnticlockwise()# 快速坠落elif key == Qt.Key_Space:self.external_board.score += self.inner_board.dropDown()else:super(TetrisGame, self).keyPressEvent(event)self.updateWindow()
2、全部代码
import os
import sys
import random
from modules import *
from PyQt5.QtGui import *
from PyQt5.QtCore import *
from PyQt5.QtWidgets import *class TetrisGame(QMainWindow):def __init__(self, parent=None):super(TetrisGame, self).__init__(parent)# 是否暂停ingself.is_paused = False# 是否开始ingself.is_started = Falseself.initUI()def initUI(self):# iconself.setWindowIcon(QIcon(os.path.join(os.getcwd(), 'resources/icon.jpg')))# 块大小self.grid_size = 22# 游戏帧率self.fps = 200self.timer = QBasicTimer()# 焦点self.setFocusPolicy(Qt.StrongFocus)# 水平布局layout_horizontal = QHBoxLayout()self.inner_board = InnerBoard()self.external_board = ExternalBoard(self, self.grid_size, self.inner_board)layout_horizontal.addWidget(self.external_board)self.side_panel = SidePanel(self, self.grid_size, self.inner_board)layout_horizontal.addWidget(self.side_panel)self.status_bar = self.statusBar()self.external_board.score_signal[str].connect(self.status_bar.showMessage)self.start()self.center()self.setWindowTitle('Tetris —— 九歌')self.show()self.setFixedSize(self.external_board.width() + self.side_panel.width(), self.side_panel.height() + self.status_bar.height())def center(self):screen = QDesktopWidget().screenGeometry()size = self.geometry()self.move((screen.width() - size.width()) // 2, (screen.height() - size.height()) // 2)def updateWindow(self):self.external_board.updateData()self.side_panel.updateData()self.update()def start(self):if self.is_started:returnself.is_started = Trueself.inner_board.createNewTetris()self.timer.start(self.fps, self)def pause(self):if not self.is_started:returnself.is_paused = not self.is_pausedif self.is_paused:self.timer.stop()self.external_board.score_signal.emit('Paused')else:self.timer.start(self.fps, self)self.updateWindow()def timerEvent(self, event):if event.timerId() == self.timer.timerId():removed_lines = self.inner_board.moveDown()self.external_board.score += removed_linesself.updateWindow()else:super(TetrisGame, self).timerEvent(event)def keyPressEvent(self, event):if not self.is_started or self.inner_board.current_tetris == tetrisShape().shape_empty:super(TetrisGame, self).keyPressEvent(event)returnkey = event.key()# P键暂停if key == Qt.Key_P:self.pause()returnif self.is_paused:return# 向左elif key == Qt.Key_Left:self.inner_board.moveLeft()# 向右elif key == Qt.Key_Right:self.inner_board.moveRight()# 旋转elif key == Qt.Key_Up:self.inner_board.rotateAnticlockwise()# 快速坠落elif key == Qt.Key_Space:self.external_board.score += self.inner_board.dropDown()else:super(TetrisGame, self).keyPressEvent(event)self.updateWindow()if __name__ == '__main__':app = QApplication([])tetris = TetrisGame()sys.exit(app.exec_())
3、效果展示
兄弟们,今天的分享就到这,运行不了的话,可以点这里,有些是需要素材才能运行的。