今天写了两个小小的图像界面小游戏,对Tkinter库进行了简单的熟悉。
1.随机造句小游戏:
import Tkinter as tk
import random
window = tk.Tk()def randomNoun():nouns = ["cats", "hippos", "cakes"]noun = random.choice(nouns)return noundef randomVerb():verbs = ["eats", "likes", "hates", "has"]verb = random.choice(verbs)return verbdef buttonClick():name = nameEntry.get()verb = randomVerb()noun = randomNoun()sentence = name + " " + verb + " " + nounresult.delete(0, tk.END)result.insert(0, sentence)nameLabel = tk.Label(window, text="Name:")
nameEntry = tk.Entry(window)
button = tk.Button(window, text="Generate", command=buttonClick)
result = tk.Entry(window)nameLabel.pack()
nameEntry.pack()
button.pack()
result.pack()
window.mainloop()
一个输入密码的小示例:
import Tkinter as tk
window = tk.Tk()def checkPassword():password = "123456"enteredPassword = passwordEntry.get()if password == enteredPassword:confirmLabel.config(text="Correct")else:confirmLabel.config(text="Incorrect")passwordLabel = tk.Label(window, text="Password: ")
passwordEntry = tk.Entry(window, show="*")
button = tk.Button(window, text="Enter", command=checkPassword)
confirmLabel = tk.Label(window)passwordLabel.pack()
passwordEntry.pack()
button.pack()
confirmLabel.pack()window.mainloop()
2.一个简单的猜数字游戏,对Python的try:… except:函数的了解。同时认识了Python定义函数的精髓。。。就是空格
import random
import Tkinter as tk
window = tk.Tk()maxNo = 10
score = 0
rounds = 0def buttonClick():global scoreglobal roundstry:guess = int(guessBox.get())if 0 < guess <= maxNo:result = random.randrange(1, maxNo + 1)if guess == result:score = score + 1rounds = rounds + 1else:result = "Entry not valid"except:result = "Entry not valid"resultLabel.config(text=result)scoreLabel.config(text=str(score)+"/"+str(rounds))guessBox.delete(0, tk.END)guessLabel = tk.Label(window, text="Enter a number from 1 to" + str(maxNo))
guessBox = tk.Entry(window)
resultLabel = tk.Label(window)
scoreLabel = tk.Label(window)
button = tk.Button(window, text="guess", command=buttonClick)guessLabel.pack()
guessBox.pack()
resultLabel.pack()
scoreLabel.pack()
button.pack()window.mainloop()