记录一个滑块验证,在文章底部会放上DEMO
简单效果图
1、滑动验证前

2、滑动验证后

用到两个类:
一、自定义类代码
public class ImageAuthenticationView extends android.support.v7.widget.AppCompatImageView {/*** 定义画笔*/private Paint mPaint;/*** 验证的图像*/private Bitmap mBitmap;/*** 验证滑块的高*/private int mUintHeight;/*** 验证滑块的宽*/private int mUintWidth;/*** 验证滑块宽占用整体图片大小的比例,默认1/12*/private int mUnitWidthScale;/*** 验证滑块高度占用整体图片大小的比例,默认1/10*/private int mUnitHeightScale;/*** 随机生成滑块的X坐标*/private int mUnitRandomX;/*** 随机生成滑块的Y坐标*/private int mUnitRandomY;/**** 滑块移动的距离*/private float mUnitMoveDistance = 0;/**** 滑块图像*/private Bitmap mUnitBp;/*** 验证位置图像*/private Bitmap mShowBp;/*** 背景阴影图像*/private Bitmap mShadeBp;/*** 是否需要旋转**/private boolean needRotate;/*** 旋转的角度*/private int rotate;/*** 判断是否完成的偏差量,默认为10*/public int DEFAULT_DEVIATE;/*** 判断是否重新绘制图像*/private boolean isReSet = true;/*** 拼图成功的回调**/public interface onPuzzleListener {public void onSuccess();public void onFail();}/*** 回调*/private onPuzzleListener mlistener;/*** 设置回调** @param listener*/public void setPuzzleListener(onPuzzleListener listener) {this.mlistener = listener;}public ImageAuthenticationView(Context context) {this(context, null);}public ImageAuthenticationView(Context context, AttributeSet attrs) {this(context, attrs, 0);}public ImageAuthenticationView(Context context, AttributeSet attrs, int defStyleAttr) {super(context, attrs, defStyleAttr);TypedArray ta = context.obtainStyledAttributes(attrs, R.styleable.ImageAuthenticationView);mUintWidth = ta.getDimensionPixelOffset(R.styleable.ImageAuthenticationView_unitHeight, 0);mUintHeight = ta.getDimensionPixelOffset(R.styleable.ImageAuthenticationView_unitHeight, 0);mUnitHeightScale = ta.getInteger(R.styleable.ImageAuthenticationView_unitHeightScale, 10);mUnitWidthScale = ta.getInteger(R.styleable.ImageAuthenticationView_unitWidthScale, 12);Drawable showBp = ta.getDrawable(R.styleable.ImageAuthenticationView_unitShowSrc);mShowBp = drawableToBitamp(showBp);Drawable shadeBp = ta.getDrawable(R.styleable.ImageAuthenticationView_unitShadeSrc);mShadeBp = drawableToBitamp(shadeBp);needRotate = ta.getBoolean(R.styleable.ImageAuthenticationView_needRotate, true);DEFAULT_DEVIATE = ta.getInteger(R.styleable.ImageAuthenticationView_deviate, 10);ta.recycle();//初始化mPaint = new Paint();//抗锯齿mPaint.setAntiAlias(true);//是否需要旋转if (needRotate) {rotate = (int) (Math.random() * 3) * 90;} else {rotate = 0;}}/*** 随机生成生成滑块的XY坐标*/private void initUnitXY() {mUnitRandomX = (int) (Math.random() * (mBitmap.getWidth() - mUintWidth));mUnitRandomY = (int) (Math.random() * (mBitmap.getHeight() - mUintHeight));// 防止生成的位置距离太近if (mUnitRandomX <= mBitmap.getWidth() / 2) {mUnitRandomX = mUnitRandomX + mBitmap.getWidth() / 4;}// 防止生成的X坐标截图时导致异常if (mUnitRandomX + mUintWidth > getWidth()) {initUnitXY();return;}}@Overrideprotected void onDraw(Canvas canvas) {super.onDraw(canvas);if (isReSet) {mBitmap = getBaseBitmap();if (0 == mUintWidth) {mUintWidth = mBitmap.getWidth() / mUnitWidthScale;}if (0 == mUintHeight) {mUintHeight = mBitmap.getHeight() / mUnitHeightScale;}initUnitXY();mUnitBp = Bitmap.createBitmap(mBitmap, mUnitRandomX, mUnitRandomY, mUintWidth, mUintHeight);}isReSet = false;canvas.drawBitmap(drawTargetBitmap(), mUnitRandomX, mUnitRandomY, mPaint);canvas.drawBitmap(drawResultBitmap(mUnitBp), mUnitMoveDistance, mUnitRandomY, mPaint);}/*** 重置*/public void reSet() {isReSet = true;mUnitMoveDistance = 0;if (needRotate) {rotate = (int) (Math.random() * 3) * 90;} else {rotate = 0;}invalidate();}/*** 获取每次滑动的平均偏移值** @return*/public float getAverageDistance(int max) {return (float) (mBitmap.getWidth() - mUintWidth) / max;}/*** 滑块移动距离** @param distance*/public void setUnitMoveDistance(float distance) {mUnitMoveDistance = distance;// 防止滑块滑出图片if (mUnitMoveDistance > mBitmap.getWidth() - mUintWidth) {mUnitMoveDistance = mBitmap.getWidth() - mUintWidth;}invalidate();}/*** 验证是否拼接成功*/public void testPuzzle() {if (Math.abs(mUnitMoveDistance - mUnitRandomX) <= DEFAULT_DEVIATE) {if (null != mlistener) {mlistener.onSuccess();}} else {if (null != mlistener) {mlistener.onFail();}}}/*** 创建目标图片(阴影部分)** @return*/private Bitmap drawTargetBitmap() {// 绘制图片Bitmap showB;if (null != mShowBp) {showB = handleBitmap(mShowBp, mUintWidth, mUintHeight);} else {showB = handleBitmap(BitmapFactory.decodeResource(getResources(), R.mipmap.puzzle_show), mUintWidth, mUintHeight);}// 如果需要旋转图片,进行旋转,旋转后为了保持和滑块大小一致,需要重新缩放比例if (needRotate) {showB = handleBitmap(rotateBitmap(rotate, showB), mUintWidth, mUintHeight);}return showB;}/*** 创建结滑块图片** @param bp*/private Bitmap drawResultBitmap(Bitmap bp) {// 绘制图片Bitmap shadeB;if (null != mShadeBp) {shadeB = handleBitmap(mShadeBp, mUintWidth, mUintHeight);} else {shadeB = handleBitmap(BitmapFactory.decodeResource(getResources(), R.mipmap.puzzle_shade), mUintWidth, mUintHeight);}// 如果需要旋转图片,进行旋转,旋转后为了和画布大小保持一致,避免出现图像显示不全,需要重新缩放比例if (needRotate) {shadeB = handleBitmap(rotateBitmap(rotate, shadeB), mUintWidth, mUintHeight);}Bitmap resultBmp = Bitmap.createBitmap(mUintWidth, mUintHeight,Bitmap.Config.ARGB_8888);Paint paint = new Paint();paint.setAntiAlias(true);Canvas canvas = new Canvas(resultBmp);canvas.drawBitmap(shadeB, new Rect(0, 0, mUintWidth, mUintHeight),new Rect(0, 0, mUintWidth, mUintHeight), paint);// 选择交集去上层图片paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.MULTIPLY));canvas.drawBitmap(bp, new Rect(0, 0, mUintWidth, mUintHeight),new Rect(0, 0, mUintWidth, mUintHeight), paint);return resultBmp;}/*** 获取实际显示的图片** @return*/public Bitmap getBaseBitmap() {//获取背景图片BitmapBitmap b = drawableToBitamp(getDrawable());float scaleX = 1.0f;float scaleY = 1.0f;// 如果图片的宽或者高与view的宽高不匹配,计算出需要缩放的比例;缩放后的图片的宽高,一定要大于我们view的宽高;所以我们这里取大值;scaleX = getWidth() * 1.0f / b.getWidth();scaleY = getHeight() * 1.0f / b.getHeight();//按比例缩放Matrix matrix = new Matrix();matrix.setScale(scaleX, scaleY);Bitmap bd = Bitmap.createBitmap(b, 0, 0, b.getWidth(), b.getHeight(),matrix, true);return bd;}/*** drawable转bitmap** @param drawable* @return*/private Bitmap drawableToBitamp(Drawable drawable) {if (null == drawable) {return null;}if (drawable instanceof BitmapDrawable) {BitmapDrawable bd = (BitmapDrawable) drawable;return bd.getBitmap();//该方法用于BitmapDrawable转换成Bitmap}//获取drawable的宽高int w = drawable.getIntrinsicWidth();int h = drawable.getIntrinsicHeight();//创建Bitmap后无法进行修改Bitmap bitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);//创建对应的Bitmap画布Canvas canvas = new Canvas(bitmap);drawable.setBounds(0, 0, w, h);drawable.draw(canvas);return bitmap;}/*** 缩放图片** @param bp* @param x* @param y* @return*/public static Bitmap handleBitmap(Bitmap bp, float x, float y) {int w = bp.getWidth();int h = bp.getHeight();float sx = (float) x / w;float sy = (float) y / h;Matrix matrix = new Matrix();matrix.postScale(sx, sy);Bitmap resizeBmp = Bitmap.createBitmap(bp, 0, 0, w,h, matrix, true);return resizeBmp;}/*** 旋转图片** @param degree* @param bitmap* @return*/public Bitmap rotateBitmap(int degree, Bitmap bitmap) {Matrix matrix = new Matrix();matrix.postRotate(degree);Bitmap bm = Bitmap.createBitmap(bitmap, 0, 0, bitmap.getWidth(),bitmap.getHeight(), matrix, true);return bm;}
}
具体说明代码中已经有说明。
二、主类引用监听结果代码
public class MainActivity extends Activity {//滑块private SeekBar mSeekBar;//自定义的控件private ImageAuthenticationView mDY;private Button btn;@Overrideprotected void onCreate(Bundle savedInstanceState) {super.onCreate(savedInstanceState);setContentView(R.layout.activity_main);initView();initListener();}private void initView() {mDY = findViewById(R.id.dy_v);mSeekBar = findViewById(R.id.sb_dy);btn = findViewById(R.id.btn);}private void initListener() {//滑块监听mSeekBar.setOnSeekBarChangeListener(new SeekBar.OnSeekBarChangeListener() {@Overridepublic void onProgressChanged(SeekBar seekBar, int i, boolean b) {//设置滑块移动距离mDY.setUnitMoveDistance(mDY.getAverageDistance(seekBar.getMax()) * i);}@Overridepublic void onStartTrackingTouch(SeekBar seekBar) {}@Overridepublic void onStopTrackingTouch(SeekBar seekBar) {//验证是否拼接成功mDY.testPuzzle();}});//控件监听mDY.setPuzzleListener(new ImageAuthenticationView.onPuzzleListener() {@Overridepublic void onSuccess() {//mSeekBar.setEnabled(false);//禁止滑动Toast.makeText(MainActivity.this, "验证成功", Toast.LENGTH_SHORT).show();}@Overridepublic void onFail() {Toast.makeText(MainActivity.this, "验证失败", Toast.LENGTH_SHORT).show();mSeekBar.setProgress(0);}});//还原btn.setOnClickListener(new View.OnClickListener() {@Overridepublic void onClick(View v) {//mSeekBar.setEnabled(true);mSeekBar.setProgress(0);mDY.reSet();}});}
三、XML文件代码
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"xmlns:dy="http://schemas.android.com/apk/res-auto"xmlns:tools="http://schemas.android.com/tools"android:layout_width="match_parent"android:layout_height="match_parent"android:gravity="center"android:orientation="vertical"android:paddingLeft="10dp"android:paddingTop="10dp"android:paddingRight="10dp"android:paddingBottom="10dp"tools:context=".MainActivity"><TextViewandroid:layout_width="wrap_content"android:layout_height="wrap_content"android:layout_marginBottom="50sp"android:textSize="40sp"android:text="模块滑动验证demo"/><com.sjl.keeplive.slideImg.ImageAuthenticationViewandroid:id="@+id/dy_v"android:layout_width="match_parent"android:layout_height="wrap_content"android:scaleType="centerCrop"android:layout_marginBottom="10dp"android:src="@mipmap/grls"dy:needRotate="true"dy:unitHeight="60dp"dy:unitShadeSrc="@mipmap/puzzle_shade"dy:unitShowSrc="@mipmap/puzzle_show"dy:unitWidth="80dp" /><SeekBarandroid:id="@+id/sb_dy"android:layout_width="match_parent"android:layout_height="wrap_content"android:background="@drawable/bg_seekbar"android:max="150" /><Buttonandroid:id="@+id/btn"android:layout_width="wrap_content"android:layout_height="wrap_content"android:text="还原"/>
</LinearLayout>
滑动模块全部代码,具体效果可以下载demo
DEMO下载
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