太长?单击目录直接去看最终效果,在最下边
文件下载地址:http://download.csdn.net/detail/u013934914/9180053
1.思路(简单设想)
index.html 实现 对页面的显示,并调用绑定ymusic.js中的方法
需要:绘出基本页面样式实现窗口的放大缩小关闭实现调用播放器对象,并实现对事件的监听,通过监听改变文字或样式等ymusic.js 实现对播放器的再次封装;(为了方便控制):
需要:重写html5的事件加入播放列表功能加入歌词功能(正在实现...)加入播放模式
2.index.html的实现
这里只是一部分概括的js代码,具体在https://github.com/ymma/node-webkit-MusicBox/blob/master/music/index.html
<script>var gui = require("nw.gui");mwin = gui.Window.get();$(function(){//这里绑定window的一些事件,比如关闭和缩小,可扩展var windBarEvent = function(){$('#win_btn_close').click(function(){});$('#win_btn_min').click(function(){});}windBarEvent();music();});//之所以不写成类的形式,因为数据不统一,抽象成类太麻烦,太杂function music(){//一些全局变量var musicList = [] , //播放列表的数据playListNow, //正在播放的列表的索引media; //播放器对象//一些dom节点var domPgNow = $('#pgNow'),domBody = $('.body'), //主要是为了设置背景图片domUlCList = $('#ulCList') , //所有列表domUlMList = $('#ulMList'), //当前音乐播放列表...//包括播放,暂停,上一首,下一首等事件var barEvent = function(){},//创建播放器,并绑定修改样式的一些方法createMedia = function(){},//给音乐列表赋予数据loadListData = function(){},//加载播放列表的一些方法loadList = function(){var loadPlayHtml = function(num){ //加载第num个列表中的音乐列表,正在播放的列表的html},loadListHtml = function(){ //加载列表[比如默认列表,手机列表,xxx]}loadListHtml();loadPlayHtml(playListNow); //加载第n个列表}//加载歌词的一些方法loadLrc = function(arr){}loadListData(); //1,加载列表数据createMedia(); //2,加载播放器对象barEvent(); //3,加载基本事件loadList(); //4,加载列表的HTML,并绑定事件}
</script>
3.ymusic.js
文件在这:https://github.com/ymma/node-webkit-MusicBox/blob/master/music/public/js/ymusic.js
var fs = require("fs");
var iconv = require('iconv-lite');
var Utils = {calcTime : function(time){var hour,minute,second,timer = '';hour = String(parseInt(time/3600,10));minute = String(parseInt((time % 3600) / 60 ,10));second = String(parseInt(time % 60, 10));if(hour != '0'){if(hour.length == 1) hour = '0' + hour;timer += (hour + ':');}if(minute.length == 1) minute = '0' + minute;timer += (minute + ':');if(second.length == 1) second = '0' + second;timer += second;return timer;},/*** 获取随机数,在min和max之间,且不能为not*/getRandom : function(notIndex ,min ,max){var temp=[];for(var i=min;i<=max;i++){ if(i != notIndex){ temp.push(i); } }return temp[parseInt(Math.random() * temp.length)];}
}function YMedia(arg){this.arg = arg;this.init();
}
YMedia.prototype = {/*** 基本配置*/config : {musicMode : ['单曲播放','单曲循环','顺序播放','循环播放','随机播放']},/*** 初始化全局变量*/init : function(){this.playList = []; //音乐列表this.currentMusic = 0; //第一首this.currentMusicInfo = null;this.playMode = 3; //列表循环播放this.volumeNum = 0; //音量为0.5this.recordList = []; //音乐播放记录this.audio = document.createElement('audio'); //播放器对象this.rewriteEvent();this.prevNum = 0; //仅随机播放时有效,上prevNum首},/*** 将指定路径的歌词转换成数组*/parseLyric : function(lrc){if(!lrc) return '';var data = fs.readFileSync('public/lrc/' + lrc);//这里应该做读取文件出错的处理data = iconv.decode(data, 'gbk');//把数组转换为gbk中文var lyric = data.split('\r\n'), //按行分割lrc = new Array(); //新建一个数组存放最后结果for(var i=0,len=lyric.length,d,t,dt,_t,pt;i<len;i++) {d = lyric[i].match(/\[\d{2}:\d{2}((\.|\:)\d{2})\]/g); //正则匹配播放时间if( d == null) continue; //过滤掉空行等非歌词正文部分t = lyric[i].split(d); //以时间为分割点分割每行歌词,数组最后一个为歌词正文dt = String(d).split(':'); //[01:14.48]_t = parseInt(dt[0].split('[')[1])*60 + parseFloat(dt[1].split(']')[0]);_t = _t.toFixed(2); //保留两位小数//判断是否为翻译,//特点:一般翻译的时间和上一行的时间相同,则被认定为翻译//一般歌词的形式为:比如:// [00:04.53]I have nobody// [00:07.13]我一无// [00:07.13]for my owwnnn// [00:10.35]所有 if(pt == d){ //相同的话,将数据保存当上个数组中pt = lrc.length;_t = lrc[pt-1]; //获取最后一个lrc[pt-1] = [_t[0], t[1]]; //将最后一个的中文去掉,将英文赋给第二个元素lrc[pt-2][2] = _t[1]; //将最后一个的中文赋给倒数第二个的第三个元素}else{lrc.push([_t, t[1]]); }pt = d+'';}return lrc;},/*** 根据time从arr中匹配到所在的行* start : 开始遍历的索引* arr 为歌词的数据:比如 [ [ '0.40', 'Lonely\r', '寂寞,\r' ],[ '1.86', 'I\'m Mr Lonely\r', '我是寂寞先生 \r' ]]* time 为要确定的时间:比如 0.40 或者 1,如果时间不匹配,则返回临近时间的小值* return : [ '0.40', 'Lonely\r', '寂寞,\r' ] 的数组索引为:0* 使用条件,数据必须存在,数据的数组[0]必须为时间,time必须为秒形式*/getLrcByTime : function(arr ,time ,start ,end){if(!arr) return -1;if(!start || start == -1) start = 0;time = parseFloat(time);var rindex = 0;for(var i=start;i<end;i++){if(time <= parseFloat(arr[i][0])){if((i-1)<start) rindex = -1 ; //应该获取上一个else rindex = i-1 ;break;}}return rindex;},/*** 重写播放器的监听事件*/rewriteEvent : function(){var audioDom = this.audio,arg = this.arg,_intPlayingTime,calcTime = Utils.calcTime; //重写播放时的方法...var _onplaying = arg.onplaying;if(typeof(_onplaying) == 'function'){//当媒介已开始播放时运行的脚本。audioDom.onplaying = function(){var self = this ,duration = this.audio.duration; //总时长if(_intPlayingTime) clearInterval(_intPlayingTime);_intPlayingTime = setInterval(function(){ //循环监听if(self.audio.paused == true){clearInterval(_intPlayingTime); //取消循环return;}var curtime = self.audio.currentTime; //当前时间_onplaying((curtime/duration).toFixed(6) ,calcTime(curtime) ,curtime.toFixed(2));if(curtime == duration) clearInterval(_intPlayingTime);},500);//每隔0.5秒,执行if(typeof(arg.onplay) == 'function'){arg.onplay();}}.bind(this);}//当文件就绪可以开始播放时运行的脚本(缓冲已足够开始时)。audioDom.oncanplay = function(){ var duration = this.audio.duration ,musicInfo = this.currentMusicInfo;musicInfo.duration = duration;musicInfo.time = calcTime(duration);if(typeof(this.arg.onstartplay) == 'function'){this.arg.onstartplay(musicInfo); }}.bind(this);//当目前的播放列表已结束时audioDom.onended = function(){this.playByIndex(this.getNextIndexByModel());}.bind(this);//当媒介被用户或程序暂停时运行的脚本。audioDom.onpause = arg.onpause || null; },/*** 得到播放器的状态* 0:正在播放,1:已暂停,[可扩展]*/getMediaStatus : function(){return this.audio.paused == false ? 0 : 1;},/*** 设置音量*/setVolume : function(v){if(!v) return;if(v < 0) v = 0;if(v > 10) v = 10;v = v/10;this.audio.volume = v;},/** * 根据百分比设置当前播放进度*/setCurrentTime : function(percent){if(!this.currentMusicInfo.duration) return;this.audio.currentTime = this.currentMusicInfo.duration * percent;},/*** 根据播放模式和当前音乐的索引,获得下一首的音乐索引*/getNextIndexByModel : function() {var playModel = parseInt(this.playMode),currentNum = this.currentMusic,size = this.playList.length - 1,nextMusicNum;if(playModel == 0){ //'单曲播放'nextMusicNum = -1;}else if(playModel == 1){ //'单曲循环'nextMusicNum = currentNum;}else if(playModel == 2){ //'顺序播放'nextMusicNum = (currentNum+1) > size ? -1 : currentNum+1;//超过最后一首,则不播放}else if(playModel == 3){ //'循环播放'nextMusicNum = (currentNum+1) > size ? 0 : currentNum+1;//超过最后一首,则播放第一首}else if(playModel == 4){ //'随机播放'nextMusicNum = Utils.getRandom(currentNum ,0 ,size);}// console.log('当前模式为:%s\t共有%d首歌曲',this.config.musicMode[playModel],size+1);// console.log('正在播放第'+currentNum+'首');// console.log('将要播放第'+nextMusicNum+'首');return nextMusicNum;},/*** 根据操作数量播放音乐:比如num=1,则播放下一首,-1:播放上一首*/playByNum : function(num){var playList = this.playList ,size = playList.length - 1 ,curNum = this.currentMusic ,nextNum = 0;if(num == 1){nextNum = this.getNextIndexByModel();}else if(num == -1){var recordList = this.recordList,playModel = parseInt(this.playMode),rsize = recordList.length;if(playModel == 0){ //'单曲播放'nextNum = -1;}else if(playModel == 1){ //'单曲循环'nextNum = curNum;}else if(playModel == 2 ){ //'顺序播放'nextNum = (curNum-1) < 0 ? -1 : curNum-1;//超过第一首,则不播放}else if(playModel == 3 ){ //'循环播放' nextNum = (curNum-1) < 0 ? size : curNum-1;//超过第一首,则播放最后一首歌}else if(playModel == 4){ //'随机播放' -> 从播放记录中取得console.log(recordList);if(rsize <= 1){ //仅播放过一首歌时,nextNum = -1;} else {//这里有错误!var _temp = rsize - 2 - this.prevNum; //如果是随机播放,则上一首,应该播放列表 - 单击上一首的次数 - 1(长度转成数) - 1(最后一条记录的上一条记录)if(_temp < 0) _temp = 0;nextNum = recordList[_temp].index;this.playByIndex(nextNum ,true ,false); //不添加到播放记录中this.prevNum += 1;return;}}}this.playByIndex(nextNum);},/*** 根据音乐索引播放音乐,比如index=2,就是播放本列表的第二首音乐* 这里触发刚播放音乐时的事件* isplay : 是否播放[默认为是]* isrecord : 是否添加到播放记录列表[默认为是]*/playByIndex : function(index ,isplay ,isrecord){var playList = this.playList;if(index < 0 || index >= playList.length){this.stop();return;}var musicInfo = this.playList[index];//得到歌词,并添加到音乐信息中try{// 0 = HAVE_NOTHING - 没有关于音频/视频是否就绪的信息// 1 = HAVE_METADATA - 关于音频/视频就绪的元数据// 2 = HAVE_CURRENT_DATA - 关于当前播放位置的数据是可用的,但没有足够的数据来播放下一帧/毫秒// 3 = HAVE_FUTURE_DATA - 当前及至少下一帧的数据是可用的// 4 = HAVE_ENOUGH_DATA - 可用数据足以开始播放// console.log(audio.readyState);this.audio.src = musicInfo.source.mp3; }catch (e){console.log('try catch playByIndex:')console.log(e);console.log('\n');}this.currentMusic = index;musicInfo.lrcData = this.parseLyric(musicInfo.lrc);this.currentMusicInfo = musicInfo;if(typeof(this.arg.onswitch) == 'function'){this.arg.onswitch(index); }if(isplay == false) return;this.play();if(isrecord == false) return;this.recordList.push({index:index ,info:musicInfo});},/*** 播放音乐**/play : function(){this.audio.play();},/*** 暂停*/pause : function(){this.audio.pause();},/*** 暂停播放,并重置界面,重置进度*/stop : function(){this.pause(); //暂停播放if(typeof(this.arg.onstop) == 'function'){this.arg.onstop();}this.audio.currentTime = 0;},/*** 重置播放列表**/resetPlayList : function(playList){this.playList = playList;this.audio.volume = this.volumeNum;this.audio.muted = false;this.playByIndex(0 ,false); //播放第一首歌曲}
};
4.最终效果
其实注释掉index.html页面里的require这一段,仅执行music()这个方法,可以直接在谷歌浏览器中看效果
项目源码:https://github.com/ymma/node-webkit-MusicBox















