面试的时候偶尔会问到UDP和TCP的一个区别。
TCP是一种面向连接的、可靠的、基于字节流的传输层通信协议。举例:打电话,需要双方都接通,才能进行对话。特点:效率低,数据传输比较安全。
UDP是一种面向无连接的传输层通信协议。举例:发短信,不需要双方建立连接,但是,数据报的大小应限制在64k以内。特点:效率高,数据传输不安全,容易丢包
然后发现在网上查找关于C#运行UDP的实例,确实不好找,杂乱无章。痛定思痛!
进行一个简单的发送和接收测试。
目前,UDP本人亲自用过的场景,客户端和服务端需要进行数据传输,但是服务端,在开始时是连接的别的网络,切换过来之后,并不能知道当前的一个具体的IP地址。但是客户端的IP地址是固定的,此种场景下,服务端网络切换过来之后,建立UDP服务端,像指定的客户端(IP地址和端口号)发送数据,即可知道当前服务端的ip地址。
服务端界面
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;namespace MyTest.UDP
{public partial class UDP_Sever : Form{IPEndPoint remotePoint;UdpClient sever = null;public UDP_Sever(){InitializeComponent();}private void button1_Click(object sender, EventArgs e){IPAddress remoteIP = IPAddress.Parse(textBox1.Text.Trim()); //假设发送给这个IPint remotePort =int.Parse(textBox2.Text.Trim());remotePoint = new IPEndPoint(remoteIP, remotePort);//实例化一个远程端点sever = new UdpClient();}private void button2_Click(object sender, EventArgs e){if (!string.IsNullOrWhiteSpace(textBox3.Text.Trim())){string sendString = textBox3.Text.Trim();//要发送的字符串byte[] sendData = Encoding.Default.GetBytes(sendString);//要发送的字节数组sever.Send(sendData, sendData.Length, remotePoint);//将数据发送到远程端点textBox3.Text = "";}}private void UDP_Sever_FormClosing(object sender, FormClosingEventArgs e){sever.Close();}}
}
客户端界面
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;namespace MyTest.UDP
{public partial class UDP_Client : Form{UdpClient client = null;IPEndPoint remotePoint;string receiveString = null;byte[] receiveData = null;public UDP_Client(){InitializeComponent();CheckForIllegalCrossThreadCalls = false;}private void button1_Click(object sender, EventArgs e){ //实例化一个远程端点,IP和端口可以随意指定,等调用client.Receive(ref remotePoint)时会将该端点改成真正发送端端点remotePoint = new IPEndPoint(IPAddress.Any, 0);client = new UdpClient(int.Parse(textBox2.Text.Trim()));Thread thread = new Thread(Revice);thread.IsBackground = true;thread.Start();}private void Revice(){while (true){ receiveData = client.Receive(ref remotePoint);//接收数据receiveString = Encoding.Default.GetString(receiveData);listBox1.Items.Add(remotePoint.Address.ToString()+":"+ receiveString); }}}
}
亲测有效!
参考链接:https://www.cnblogs.com/longzhankunlun/p/6251436.html?utm_source=itdadao&utm_medium=referral