(常规更新)1.C++入门第一讲——编程如此简单

article/2025/9/20 19:14:29

格言:自立才能自主,靠人更须靠己。有志之人立长志,无志之人常立志。千里之行,始于足下;艰难困苦,玉汝于成。少壮不努力,老大徒伤悲。✊✊✊
📫 如果您觉得文章里有错误的地方,欢迎指正!和大家一起学习,共同进步
🔥 如果感觉博主的文章还不错的话,还请 👍 关注、点赞、收藏三连支持 👍 一下博主哦

目录

 

引子

一.什么是编程?

 二.编程的概念

1.程序

计算机语言

2.编辑和编译

3.开发环境

C++开发环境介绍:

 1、Microsoft Visual C++ 6.0

2、Microsoft Visual Studio

3、Dev-C++

4、C语言开发环境 v2

 5、Code::Blocks

6、JetBrains Clion

三.编程在实际生活中的应用

四.程序设计

【1.1】输出打印Hello,world

 1.头文件

2.名字空间

 3.主函数


引子

为什么计算机能管理庞大的系统?为什么计算机能按照人的命令去执行(十万个为什么)?面对计算机,每个人都有自己的或多或少的疑问,那么今天我们就来揭开计算机神秘的面纱!

一.什么是编程?

编程是编定程序的中文简称,就是让计算机代码解决某个问题,对某个计算体系规定一定的运算方式,使计算体系按照该计算方式运行,并最终得到相应结果的过程。

为了使计算机能够理解人的意图,人类就必须将需解决的问题的思路、方法和手段通过计算机能够理解的形式告诉计算机,使得计算机能够根据人的指令一步一步去工作,完成某种特定的任务。这种人和计算体系之间交流的过程就是编程。

编程:设计具备逻辑流动作用的一种“可控体系”【注:编程不一定是针对计算机程序而言的,针对具备逻辑计算力的体系,都可以算编程。

(来源:百度百科)

个人理解:为了使计算机能够理解我们的意图,人类就必须将需解决的问题的思路、方法和手段通过计算机能够理解的形式告诉计算机,使得计算机能够根据人的指令一步一步去工作,完成某种特定的任务。这种人和计算体系之间交流的过程就是编程

 二.编程的概念

1.程序

程序(计算机程序)是一组计算机能识别和执行的指令,运行于电子计算机上,满足人们某种需求的信息化工具

计算机语言

计算机语言就是人与计算机之间“交谈”的语言。计算机语言有很多,比如说BASIC语言,C语言,C++语言,Java语言,Python语言等,每个语言都有每个语言的规则,即使是同一个语言,要是版本不同,规则可能也会有少许不同(比如Visual C++和Dev-C++)

2.编辑和编译

编辑

程序编辑是计算机用语,根据一定算法,用一种高级语言编写出源程序。

编译

编译程序(Compiler,compiling program),也称为编译器,是指把用高级程序设计语言书写的源程序,翻译成等价的机器语言格式目标程序的翻译程序。编译程序属于采用生成性实现途径实现的翻译程序。它以高级程序设计语言书写的源程序作为输入,而以汇编语言或机器语言表示的目标程序作为输出。编译出的目标程序通常还要经历运行阶段,以便在运行程序的支持下运行,加工初始数据,算出所需的计算结果。

两者之间的区别

 编辑是指程序代码、界面等的输入、构建,编辑等,在这期间,开发工具会对输入的代码进行一般的语法检查等。主要是指代码的输入、编辑。

编译是指开发工具的编译程序对编辑过的代码进行转换,以便生成可以执行的代码文件。编译一般是在编辑工作完成以后进行的。

3.开发环境

C++开发环境介绍:

 1、Microsoft Visual C++ 6.0

VC 6.0现在已经集成在Microsoft Visual Studio上面。

它曾经是最为经典的编译工具,但是由于年代久远,此工具微软官方早已不在维护。现在此工具有很多BUG和兼容性问题,(微软原版的)无法安装在Windows 10系统上面。

由于这个软件太经典了,一些第三方的开发者依然在维护这个工具,很多学校/教材也依然在使用这个工具

2、Microsoft Visual Studio

Visual Studio是目前最为流行的Windows平台应用程序的商业集成开发环境。

功能强大,界面友好。但是空间占用、资源占用都比较大,操作也复杂。最新版本为2019。

3、Dev-C++

Dev-C++ 是Windows环境下的轻量级C/C++ 集成开发环境。遵循C++ 11标准,同时兼容C++98标准。

Dev-C++ 功能简洁,易于学习和使用,但同时该软件功能不完善,存在一些问题,并且从未在商业级的软件开发中使用过,只适合于初学者和教学使用。遗憾的是,我的教材使用该软件进行教学

Dev-C++ 由Orwell公司继续更新开发(现已停止),最新版本为5.11,使用GCC 4.9,上次更新时间为2015年4月。这是官方博客以及下载链接

Dev-C++现在被一些公司或者第三方开发者接手:

1、 Embarcadero Dev-C++,本文写时,上次更新时间为2020 年7月。

2、 banzhusoft(斑竹软件) Dev-C++(推荐),本文写时,上次更新时间为2020年9月。

此作者对于原软件做了大量的工作,进行了大幅度的优化,非常适合中国的初学者强烈推荐

4、C语言开发环境 v2

开发者说:在线C语言开发环境依然处于测试阶段,语言标准和标准库支持还不完整。

经过作者测试没有发现任何问题,非常好用,推荐

 5、Code::Blocks

Code::Blocks 是开放源码跨平台C/C++集成开发环境。

简单易用,免费,免安装,应该是最适合初学者使用的集成开发环境,强烈推荐

已经通过gcc8.1支持C++最新标准C++20。该软件附带了最新版的MinGW

6、JetBrains Clion

JetBrains Clion是最为流行(仅次微软)的C & C++商业级集成开发环境,功能非常强大。

免安装,即开即用,中文汉化,简单易上手。

三.编程在实际生活中的应用

编程在生活中的应用太多了,比如:游戏、风扇、空调等一些电子设备板上用的都是编程

举个例子

以下是一个狼人杀游戏的代码(原文链接):

#include<bits/stdc++.h>
#include<cstdio>
#include<cstdlib>
#include<ctime>
#include<windows.h>
using namespace std;
struct IDname
{int geshu;string NAME;
};
IDname jue_se[100];
struct ID
{int num;bool life;string name;int know;int how;
};
ID player[21];
int n, MY, kill1, kill2;
char a;
bool jieyao = 1, duyao = 1;
int lieren, shouwei = 0;
void init1()
{jue_se[1].NAME = "村民 ";jue_se[2].NAME = "狼人 ";jue_se[3].NAME = "女巫 ";jue_se[4].NAME = "预言家 ";jue_se[5].NAME = "猎人 ";jue_se[6].NAME = "守卫 ";
}
void init2(int nn)
{switch (nn){case 6:jue_se[1].geshu = 3;jue_se[2].geshu = 2;jue_se[3].geshu = 1;jue_se[4].geshu = 0;jue_se[5].geshu = 0;jue_se[6].geshu = 0;break;case 7:jue_se[1].geshu = 3;jue_se[2].geshu = 2;jue_se[3].geshu = 1;jue_se[4].geshu = 1;jue_se[5].geshu = 0;jue_se[6].geshu = 0;break;case 8:jue_se[1].geshu = 3;jue_se[2].geshu = 3;jue_se[3].geshu = 1;jue_se[4].geshu = 1;jue_se[5].geshu = 0;jue_se[6].geshu = 0;break;case 9:jue_se[1].geshu = 3;jue_se[2].geshu = 3;jue_se[3].geshu = 1;jue_se[4].geshu = 1;jue_se[5].geshu = 1;jue_se[6].geshu = 0;break;case 10:jue_se[1].geshu = 4;jue_se[2].geshu = 3;jue_se[3].geshu = 1;jue_se[4].geshu = 1;jue_se[5].geshu = 1;jue_se[6].geshu = 0;break;case 11:jue_se[1].geshu = 4;jue_se[2].geshu = 4;jue_se[3].geshu = 1;jue_se[4].geshu = 1;jue_se[5].geshu = 1;jue_se[6].geshu = 0;break;case 12:jue_se[1].geshu = 4;jue_se[2].geshu = 4;jue_se[3].geshu = 1;jue_se[4].geshu = 1;jue_se[5].geshu = 1;jue_se[6].geshu = 1;break;default:cout << "输入错误,再见" << endl;exit(0);break;}
}
int van[10] = { 7,4,6,43,35,1,2,8,20,19 };
void init3(int nn)
{srand(time(0));Sleep(rand() % 44);int x = 10000;int t = rand();srand(time(NULL));int y = van[(rand() % 100 * van[rand() % 10] + t) % 10];if (nn <= 6)x = abs(x * 6 / y) % 3 + 1;else if (nn <= 8)x = abs(x * 7 / y) % 4 + 1;else if (nn <= 11)x = abs(x * 8 / y) % 5 + 1;else if (nn <= 14)x = abs(x * 9 / y) % 6 + 1;do{if (nn <= 6)x = x % 3 + 1;else if (nn <= 8)x = x % 4 + 1;else if (nn <= 11)x = x % 5 + 1;else if (nn <= 14)x = x % 6 + 1;if (jue_se[x].geshu > 0){player[nn].name = jue_se[x].NAME;if (player[nn].name == "猎人 ")lieren = nn;if (player[nn].name == "守卫 ")shouwei = nn;player[nn].life = 1;player[nn].num = nn;player[nn].know = 0;jue_se[x].geshu--;player[nn].how = 0;break;}} while (jue_se[x].geshu == 0);
}
void printhhh()
{int cm = 0;int sz = 0;for (int i = 1; i <= n; i++){if (player[i].life == 0)continue;else if (player[i].name == "村民 ")cm++;else if (player[i].name == "女巫 " || player[i].name == "预言家 " || player[i].name == "猎人 " || player[i].name == "守卫 ")sz++;}if (sz == 0 || cm == 0)cout << "狼人阵营胜利" << endl;elsecout << "好人阵营胜利" << endl;for (int i = 1; i <= n; i++){cout << left << setw(3) << player[i].num << ": " << player[i].name << " ";if (player[i].life == 0)cout << "死亡" << "\t";elsecout << "存活" << "\t";if (player[i].how == 0)cout << "最终存活 " << endl;else if (player[i].how == 1)cout << "最终被狼人杀死" << endl;else if (player[i].how == 2)cout << "最终被投票投死" << endl;else if (player[i].how == 3)cout << "最终被女巫毒死" << endl;else if (player[i].how == 4)cout << "最终被猎人射杀" << endl;}system("pause");system("pause");system("pause");
}
void print(int day, int ti)
{HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);if (ti == 0)SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY);elseSetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);cout << "\t\t\t\t第" << day << "天 ";if (ti == 0)cout << "白天" << endl;elsecout << "夜晚" << endl;cout << "我的位置:" << MY << "号" << endl;for (int i = 1; i <= 6; i++){cout << player[i].num << "号位 ";}cout << endl;for (int i = 1; i <= 6; i++){if (player[i].life == 1){if (ti == 0)SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY | FOREGROUND_GREEN);elseSetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_GREEN);cout << "存活 ";}else{if (ti == 0)SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY | FOREGROUND_RED);elseSetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED);cout << "已死亡 ";}}if (ti == 0)SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY);elseSetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);cout << endl;for (int i = 1; i <= 6; i++){if (player[i].know == 0)cout << "未知 ";else if (player[i].know == 1){if (player[i].name == "狼人 ")cout << "狼人 ";elsecout << "好人 ";}else if (player[i].know == 2)cout << player[i].name << " ";}cout << endl << endl;for (int i = 7; i <= n; i++){if (i < 10)cout << player[i].num << "号位 ";elsecout << player[i].num << "号位 ";}cout << endl;for (int i = 7; i <= n; i++){if (player[i].life == 1){if (ti == 0)SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY | FOREGROUND_GREEN);elseSetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_GREEN);cout << "存活 ";}else{if (ti == 0)SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY | FOREGROUND_RED);elseSetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED);cout << "已死亡 ";}}if (ti == 0)SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY);elseSetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);cout << endl;for (int i = 7; i <= n; i++){if (player[i].know == 0)cout << "未知 ";else if (player[i].know == 1){if (player[i].name == "狼人 ")cout << "狼人 ";elsecout << "好人 ";}else if (player[i].know == 2)cout << player[i].name << " ";}cout << endl << endl;
}
int shou = 0;
void shoushui(int hhh, int hhhh)
{int x;Sleep(3000);system("cls");print(hhh, hhhh);cout << "守~卫~请~睁~眼~~~" << endl;Sleep(3000);system("cls");print(hhh, hhhh);if (MY == shouwei && player[MY].life == 1){cout << "请问你要守护谁?" << endl << "输入:";cin >> x;while (x == shou || x<1 || x>n || player[x].life == 0){cout << "输入错误,请重新输入" << endl << "输入:";cin >> x;}shou = x;}else if (player[shouwei].life == 1){cout << "请问你要守护谁?" << endl;Sleep(rand() % 98);srand(time(0));x = rand() % n + 1;while (x == shou || player[x].life == 0){Sleep(rand() % 98);srand(time(0));x = rand() % n + 1;}shou = x;}else{cout << "请问你要守护谁?" << endl;Sleep(3000);shou = -1;}Sleep(3000);system("cls");print(hhh, hhhh);cout << "守~卫~请~闭~眼~~~" << endl;
}
struct tou
{int xxx;int num;int toupiaoquan;
};
tou TOU[13];
bool cmp(tou x, tou y)
{if (x.xxx == y.xxx)return x.num < y.num;return x.xxx > y.xxx;
}
bool cmp1(tou x, tou y)
{return x.num < y.num;
}
void toupiao(int ddd, int nnn)
{//--------1--------int x;Sleep(2000);system("cls");print(ddd, nnn);cout << "现在大家请投票";for (int i = 1; i <= 3; i++){cout << ".";Sleep(500);}cout << endl;for (int i = 1; i <= n; i++){TOU[i].num = i;TOU[i].toupiaoquan = 1;TOU[i].xxx = 0;}for (int i = 1; i <= n; i++){if (player[i].life == 1){Sleep(3000);if (i == MY){cout << "请投票...(0弃权)" << endl;cin >> x;while (player[x].life == 0 && x != 0){cin >> x;}if (x == 0)cout << MY << "号玩家弃权" << endl;elsecout << MY << "号玩家投给了" << x << "号玩家" << endl;}else{srand(time(0));if (player[i].name == "狼人 "){x = rand() % (n + 1);while (x != 0 && (player[x].life == 0 || player[x].name == "狼人 " || x == i)){Sleep(rand() % 98);srand(time(0));x = rand() % (n + 1);}if (x == 0)cout << i << "号玩家弃权" << endl;elsecout << i << "号玩家投给了" << x << "号玩家" << endl;}else if (player[i].name == "预言家 "){x = rand() % (n + 1);while (x != 0 && (player[x].life == 0 || player[x].name != "狼人 " || x == i)){Sleep(rand() % 98);srand(time(0));x = rand() % (n + 1);}if (x == 0)cout << i << "号玩家弃权" << endl;elsecout << i << "号玩家投给了" << x << "号玩家" << endl;}else{x = rand() % (n + 1);while (x != 0 && (player[x].life == 0 || x == i)){Sleep(rand() % 98);srand(time(0));x = rand() % (n + 1);}if (x == 0)cout << i << "号玩家弃权" << endl;elsecout << i << "号玩家投给了" << x << "号玩家" << endl;}}if (x != 0)TOU[x].xxx++;}}Sleep(3000);sort(TOU + 1, TOU + n + 1, cmp);if (TOU[2].xxx != TOU[1].xxx){cout << "投票结束," << TOU[1].num << "号投票出局" << endl;player[TOU[1].num].life = 0;player[TOU[1].num].how = 2;Sleep(3000);return;}else{TOU[1].toupiaoquan = 0;TOU[2].toupiaoquan = 0;system("cls");print(ddd, nnn);cout << TOU[1].num << "号," << TOU[2].num << "号";int i;for (i = 3; i <= n; i++){if (TOU[i].xxx == TOU[1].xxx){TOU[i].toupiaoquan = 0;cout << "," << TOU[i].num << "号";}elsebreak;}if (i == n + 1){for (int i = 1; i <= n; i++)TOU[i].toupiaoquan = 1;}cout << "平票" << endl;}//--------2--------sort(TOU + 1, TOU + n + 1, cmp1);cout << "请再次投票";for (int i = 1; i <= 3; i++){cout << ".";Sleep(500);}cout << endl;for (int i = 1; i <= n; i++){if (player[i].life == 1 && TOU[i].toupiaoquan == 1){Sleep(3000);if (i == MY){cout << "请投票...(0弃权)" << endl;cin >> x;while ((player[x].life == 0 || TOU[x].toupiaoquan == 1) && x != 0){cin >> x;}if (x == 0)cout << MY << "号玩家弃权" << endl;elsecout << MY << "号玩家投给了" << x << "号玩家" << endl;}else{srand(time(0));if (player[i].name == "狼人 "){x = rand() % (n + 1);while (x != 0 && (player[x].life == 0 || player[x].name == "狼人 " || x == i || TOU[x].toupiaoquan == 1)){srand(time(0));x = rand() % (n + 1);}if (x == 0)cout << i << "号玩家弃权" << endl;elsecout << i << "号玩家投给了" << x << "号玩家" << endl;}else if (player[i].name == "预言家 "){x = rand() % (n + 1);while (x != 0 && (player[x].life == 0 || player[x].name != "狼人 " || x == i || TOU[x].toupiaoquan == 1)){srand(time(0));x = rand() % (n + 1);}if (x == 0)cout << i << "号玩家弃权" << endl;elsecout << i << "号玩家投给了" << x << "号玩家" << endl;}else{x = rand() % (n + 1);while (x != 0 && (player[x].life == 0 || x == i || TOU[x].toupiaoquan == 1)){srand(time(0));x = rand() % (n + 1);}if (x == 0)cout << i << "号玩家弃权" << endl;elsecout << i << "号玩家投给了" << x << "号玩家" << endl;}}if (x != 0 && TOU[i].toupiaoquan == 1)TOU[x].xxx++;}}Sleep(3000);sort(TOU + 1, TOU + n + 1, cmp);if (TOU[2].xxx != TOU[1].xxx){cout << "投票结束," << TOU[1].num << "号投票出局" << endl;player[TOU[1].num].life = 0;player[TOU[1].num].how = 2;Sleep(3000);return;}else{TOU[1].toupiaoquan = 0;TOU[2].toupiaoquan = 0;system("cls");print(ddd, nnn);cout << TOU[1].num << "号," << TOU[2].num << "号";int i;for (i = 3; i <= n; i++){if (TOU[i].xxx == TOU[1].xxx){TOU[i].toupiaoquan = 0;cout << "," << TOU[i].num << "号";}elsebreak;}if (i == n + 1){for (int i = 1; i <= n; i++)TOU[i].toupiaoquan = 1;}cout << "平票" << endl;}//--------3--------sort(TOU + 1, TOU + n + 1, cmp1);cout << "请再次投票";for (int i = 1; i <= 3; i++){cout << ".";Sleep(500);}cout << endl;for (int i = 1; i <= n; i++){if (player[i].life == 1 && TOU[i].toupiaoquan == 1){Sleep(3000);if (i == MY){cout << "请投票...(0弃权)" << endl;cin >> x;while ((player[x].life == 0 || TOU[x].toupiaoquan == 1) && x != 0){cin >> x;}if (x == 0)cout << MY << "号玩家弃权" << endl;elsecout << MY << "号玩家投给了" << x << "号玩家" << endl;}else{srand(time(0));if (player[i].name == "狼人 "){x = rand() % (n + 1);while (x != 0 && (player[x].life == 0 || player[x].name == "狼人 " || x == i || TOU[x].toupiaoquan == 1)){srand(time(0));x = rand() % (n + 1);}if (x == 0)cout << i << "号玩家弃权" << endl;elsecout << i << "号玩家投给了" << x << "号玩家" << endl;}else if (player[i].name == "预言家 " || player[i].name == "猎人 "){x = rand() % (n + 1);while (x != 0 && (player[x].life == 0 || player[x].name != "狼人 " || x == i || TOU[x].toupiaoquan == 1)){srand(time(0));x = rand() % (n + 1);}if (x == 0)cout << i << "号玩家弃权" << endl;elsecout << i << "号玩家投给了" << x << "号玩家" << endl;}else{x = rand() % (n + 1);while (x != 0 && (player[x].life == 0 || x == i || TOU[x].toupiaoquan == 1)){srand(time(0));x = rand() % (n + 1);}if (x == 0)cout << i << "号玩家弃权" << endl;elsecout << i << "号玩家投给了" << x << "号玩家" << endl;}}if (x != 0 && TOU[i].toupiaoquan == 1)TOU[x].xxx++;}}Sleep(3000);sort(TOU + 1, TOU + n + 1, cmp);if (TOU[2].xxx != TOU[1].xxx){cout << "投票结束," << TOU[1].num << "号投票出局" << endl;player[TOU[1].num].life = 0;player[TOU[1].num].how = 2;}else{cout << "投票结束,无人出局" << endl;}Sleep(5000);
}
bool game_over()
{int pingmin = 0;int langren = 0;int shenzhi = 0;for (int i = 1; i <= n; i++){if (player[i].life == 0)continue;if (player[i].name == "狼人 ")langren++;else if (player[i].name == "村民 ")pingmin++;else if (player[i].name == "女巫 " || player[i].name == "预言家 " || player[i].name == "猎人 ")shenzhi++;}if (shenzhi == 0 || langren == 0 || pingmin == 0)return 1;return 0;
}
void night()
{system("cls");system("color 0f");print(1, 1);cout << "天~黑~请~闭~眼~~~" << endl;if (n >= 12)shoushui(1, 1);Sleep(3000);system("cls");print(1, 1);cout << "狼~人~请~睁~眼~~~" << endl;if (player[MY].name == "狼人 "){Sleep(1000);cout << "你的同伴有:";for (int i = 1; i <= n; i++){if (i == MY)continue;if (player[i].name == "狼人 "){cout << player[i].num << "号 ";player[i].know = 2;}}Sleep(3000);cout << endl << "请问你们要杀谁:" << endl << "输入:";cin >> kill1;Sleep(1500);system("cls");print(1, 1);cout << "今晚你们要杀的是" << kill1 << "号玩家" << endl;}else{Sleep(4000);system("cls");print(1, 1);cout << "请问你们要杀谁?" << endl;do{Sleep(rand() % 18);srand(time(0));int x = rand() % n + 1;if (player[x].name != "狼人 " && player[x].life == 1){kill1 = x;break;}} while (1);Sleep(5000);}Sleep(3000);system("cls");print(1, 1);cout << "狼~人~请~闭~眼~~~" << endl;Sleep(2000);system("cls");print(1, 1);cout << "女~巫~请~睁~眼~~~" << endl;Sleep(2000);system("cls");print(1, 1);if (player[MY].name == "女巫 " && player[MY].life == 1){Sleep(1000);if (jieyao == 1){cout << "今晚" << kill1 << "号玩家被杀" << endl;Sleep(500);cout << "请问你要救吗???" << endl << "A. 救 B.不救" << endl << "输入:";cin >> a;if (a == 'A'){system("cls");print(1, 1);cout << "请问你要毒吗???" << endl;Sleep(2000);system("cls");print(1, 1);cout << "今晚" << kill1 << "号玩家被你解救" << endl;jieyao = 0;if (shou != kill1)kill1 = 0;}else{if (shou == kill1)kill1 = 0;Sleep(2000);system("cls");print(1, 1);cout << "请问你要毒吗???" << endl << "A. 毒 B.不毒" << endl << "输入:";cin >> a;if (a == 'A'){cout << "请问你要毒谁???" << endl << "输入:";cin >> kill2;while (player[kill2].life != 1){cout << "输入错误,请重新输入:" << endl;cin >> kill2;}duyao = 0;}}}else{if (shou == kill1)kill1 = 0;Sleep(2000);system("cls");print(1, 1);cout << "请问你要毒吗???" << endl << "A. 毒 B.不毒" << endl << "输入:";cin >> a;if (a == 'A'){cout << "请问你要毒谁???" << endl << "输入:";cin >> kill2;while (player[kill2].life != 1){cout << "输入错误,请重新输入:" << endl;cin >> kill2;}duyao = 0;}}}else{bool b = 0;cout << "请问你是否要用解药???" << endl;int FFF = 0, kkkk;for (int i = 1; i <= n; i++){if (player[i].life == 1 && player[i].name == "村民 ")FFF++;if (player[i].name == "女巫 ")kkkk = i;}if (jieyao == 1 && player[kkkk].life == 1){if (FFF == 1){if (shou == kill1)jieyao = 1;elsejieyao = 0;kill1 = 0;b = 1;}elsefor (int i = 1; i <= n; i++){if (player[i].name == "女巫 " && kill1 == i){kill1 = 0;if (shou == kill1)jieyao = 1;elsejieyao = 0;b = 1;break;}else if (player[i].name == "预言家 " && kill1 == i){kill1 = 0;if (shou == kill1)jieyao = 1;elsejieyao = 0;b = 1;break;}}}Sleep(3000);if (b == 0 && duyao == 1 && player[kkkk].life == 1){system("cls");print(1, 1);cout << "请问你是否要用毒药???" << endl;srand(time(0));int x = rand() % 2;Sleep(1500);cout << "请问你要毒谁???" << endl;if (x == 1){duyao = 0;int y = rand() % n + 1;while ((player[y].name == "女巫 " || player[y].name == "预言家 " || y == kill1) || player[y].life == 0)y = rand() % n + 1;kill2 = y;}}else{Sleep(3000);system("cls");print(1, 1);cout << "请问你是否要用毒药???" << endl;Sleep(3000);cout << "请问你要毒谁???" << endl;Sleep(3000);}}Sleep(3000);system("cls");print(1, 1);cout << "女~巫~请~闭~眼~~~" << endl;if (n > 6){Sleep(3000);system("cls");print(1, 1);cout << "预~言~家~请~睁~眼~~~" << endl;if (player[MY].name == "预言家 "){Sleep(3000);cout << "请问你想查验谁???" << endl << "输入:";int x;cin >> x;player[x].know = 1;Sleep(2000);system("cls");print(1, 1);cout << "他的身份是:";if (player[x].name == "狼人 ")cout << "狼人" << endl;elsecout << "好人" << endl;Sleep(3000);}else{Sleep(3000);cout << "请问你想查验谁???" << endl;Sleep(3000);system("cls");print(1, 1);cout << "他的身份是:......";Sleep(3000);}Sleep(3000);system("cls");print(1, 1);cout << "预~言~家~请~闭~眼~~~" << endl;}Sleep(3000);if (kill1 != 0)player[kill1].life = 0;if (kill2 != 0)player[kill2].life = 0;player[kill1].how = 1;player[kill2].how = 3;system("cls");system("color F0");print(2, 0);
}
void night2(int hhh, int hhhh)
{system("cls");system("color 0f");print(hhh, hhhh);cout << "天~黑~请~闭~眼~~~" << endl;if (n >= 12)shoushui(hhh, hhhh);Sleep(3000);system("cls");print(hhh, hhhh);cout << "狼~人~请~睁~眼~~~" << endl;if (player[MY].name == "狼人 " && player[MY].life == 1){Sleep(3000);cout << endl << "请问你们要杀谁:" << endl << "输入:";cin >> kill1;Sleep(1500);system("cls");print(hhh, hhhh);cout << "今晚你们要杀的是" << kill1 << "号玩家" << endl;}else{Sleep(4000);system("cls");print(hhh, hhhh);cout << "请问你们要杀谁?" << endl;do{srand(time(0));int x = rand() % n + 1;if (player[x].name != "狼人 " && player[x].life == 1){kill1 = x;break;}} while (1);Sleep(5000);}Sleep(3000);system("cls");print(hhh, hhhh);cout << "狼~人~请~闭~眼~~~" << endl;Sleep(2000);system("cls");print(hhh, hhhh);cout << "女~巫~请~睁~眼~~~" << endl;Sleep(2000);system("cls");print(hhh, hhhh);if (player[MY].name == "女巫 " && player[MY].life == 1){Sleep(1000);if (jieyao == 1){cout << "今晚" << kill1 << "号玩家被杀" << endl;Sleep(500);cout << "请问你要救吗???" << endl << "A. 救 B.不救" << endl << "输入:";cin >> a;if (a == 'A'){system("cls");print(hhh, hhhh);cout << "请问你要毒吗???" << endl;Sleep(2000);system("cls");print(hhh, hhhh);cout << "今晚" << kill1 << "号玩家被你解救" << endl;jieyao = 0;if (shou != kill1)kill1 = 0;}else{if (shou == kill1)kill1 = 0;Sleep(2000);system("cls");print(hhh, hhhh);cout << "请问你要毒吗???" << endl << "A. 毒 B.不毒" << endl << "输入:";cin >> a;if (a == 'A'){cout << "请问你要毒谁???" << endl << "输入:";cin >> kill2;while (player[kill2].life != 1){cout << "输入错误,请重新输入:" << endl;cin >> kill2;}duyao = 0;}}}else if (duyao == 1){if (shou == kill1)kill1 = 0;Sleep(2000);system("cls");print(hhh, hhhh);cout << "请问你要毒吗???" << endl << "A. 毒 B.不毒" << endl << "输入:";cin >> a;if (a == 'A'){cout << "请问你要毒谁???" << endl << "输入:";cin >> kill2;while (player[kill2].life != 1){cout << "输入错误,请重新输入:" << endl;cin >> kill2;}duyao = 0;}}else{Sleep(2000);system("cls");print(hhh, hhhh);cout << "请问你要毒吗???" << endl;}}else{bool b = 0;cout << "请问你是否要用解药???" << endl;int FFF = 0, kkkk;for (int i = 1; i <= n; i++){if (player[i].life == 1 && player[i].name == "村民 ")FFF++;if (player[i].name == "女巫 ")kkkk = i;}if (jieyao == 1 && player[kkkk].life == 1){if (FFF == 1){if (shou == kill1)jieyao = 1;elsejieyao = 0;kill1 = 0;b = 1;}elsefor (int i = 1; i <= n; i++){if (player[i].name == "女巫 " && kill1 == i){kill1 = 0;if (shou == kill1)jieyao = 1;elsejieyao = 0;b = 1;break;}else if (player[i].name == "预言家 " && kill1 == i){kill1 = 0;if (shou == kill1)jieyao = 1;elsejieyao = 0;b = 1;break;}}}Sleep(3000);if (b == 0 && duyao == 1 && player[kkkk].life == 1){system("cls");print(hhh, hhhh);cout << "请问你是否要用毒药???" << endl;srand(time(0));int x = rand() % 2;Sleep(1500);cout << "请问你要毒谁???" << endl;if (x == 1){duyao = 0;int y = rand() % n + 1;while ((player[y].name == "女巫 " || player[y].name == "预言家 " || y == kill1) || player[y].life == 0)y = rand() % n + 1;kill2 = y;}}else{Sleep(3000);system("cls");print(hhh, hhhh);cout << "请问你是否要用毒药???" << endl;Sleep(3000);cout << "请问你要毒谁???" << endl;Sleep(3000);}}Sleep(3000);system("cls");print(hhh, hhhh);cout << "女~巫~请~闭~眼~~~" << endl;if (n > 6){Sleep(3000);system("cls");print(hhh, hhhh);cout << "预~言~家~请~睁~眼~~~" << endl;if (player[MY].name == "预言家 " && player[MY].life == 1){Sleep(3000);cout << "请问你想查验谁???" << endl << "输入:";int x;cin >> x;player[x].know = 1;Sleep(2000);system("cls");print(hhh, hhhh);cout << "他的身份是:";if (player[x].name == "狼人 ")cout << "狼人" << endl;elsecout << "好人" << endl;Sleep(3000);}else{Sleep(3000);cout << "请问你想查验谁???" << endl;Sleep(3000);system("cls");print(hhh, hhhh);cout << "他的身份是:......";Sleep(3000);}Sleep(3000);system("cls");print(hhh, hhhh);cout << "预~言~家~请~闭~眼~~~" << endl;}Sleep(3000);if (kill1 != 0)player[kill1].life = 0;if (kill2 != 0)player[kill2].life = 0;player[kill1].how = 1;player[kill2].how = 3;system("cls");system("color F0");print(hhh + 1, 0);
}
bool lr = 0;
void panduanlieren()
{if (lr == 1)return;if (MY == lieren){cout << "请射杀一名玩家" << endl;int x;cin >> x;while (player[x].life != 1){cout << "输入错误,请重新输入" << endl;cin >> x;}Sleep(1000);cout << lieren << "号猎人发动技能,开枪带走了" << x << "号" << endl;player[x].life = 0;player[x].how = 4;}else if (n >= 9){srand(time(0));int x = rand() % n + 1;while (player[x].life != 1){x = rand() % n + 1;}Sleep(1000);cout << lieren << "号猎人发动技能,开枪带走了" << x << "号" << endl;player[x].life = 0;player[x].how = 4;}lr = 1;
}
void print1()
{cout << "天亮了,昨晚";if (kill1 != 0 || kill2 != 0){cout << kill1 << "号";if (kill2 != 0){cout << "," << kill2 << "号";kill2 = 0;}cout << "被杀" << endl;}elsecout << "是平安夜" << endl;
}
int main()
{system("cls");cout << " " << "狼人杀online" << endl;cout << "请输入人数个数:" << endl;scanf("%d", &n);cout << "加载时间长,请耐心等待";init1();init2(n);int k = 1;do{srand(time(0));init3(k);cout << ".";Sleep(17);k++;} while (k <= n);system("cls");system("color F0");cout << "游戏即将开始";for (int i = 1; i <= 6; i++){cout << ".";Sleep(500);}Sleep(1500);cout << endl << endl << "请大家查看身份牌......" << endl;Sleep(45);srand(time(0));MY = rand() % n + 1;cout << "您的身份是:" << player[MY].name << endl;Sleep(500);cout << "在" << player[MY].num << "号位上" << endl;system("pause");system("cls");player[MY].know = 2;print(1, 0);cout << "即将进入夜晚";for (int i = 1; i <= 6; i++){cout << ".";Sleep(500);}night();print1();if (game_over()){Sleep(1000);system("cls");cout << "游戏结束" << endl; printhhh();return 0;}if (player[lieren].life == 0 && lr == 0){panduanlieren();}if (game_over()){Sleep(1000);system("cls");cout << "游戏结束" << endl; printhhh();return 0;}toupiao(2, 0);system("cls");print(2, 0);if (game_over()){Sleep(1000);system("cls");cout << "游戏结束" << endl; printhhh();return 0;}else if (player[lieren].life == 0 && lr == 0){panduanlieren();}cout << "即将进入夜晚";for (int i = 1; i <= 6; i++){cout << ".";Sleep(500);}night2(2, 1);print1();if (game_over()){Sleep(1000);system("cls");cout << "游戏结束" << endl; printhhh();return 0;}if (player[lieren].life == 0 && lr == 0){panduanlieren();}if (game_over()){Sleep(1000);system("cls");cout << "游戏结束" << endl; printhhh();return 0;}toupiao(3, 0);system("cls");print(3, 0);if (game_over()){Sleep(1000);system("cls");cout << "游戏结束" << endl; printhhh();return 0;}else if (player[lieren].life == 0 && lr == 0){panduanlieren();}cout << "即将进入夜晚";for (int i = 1; i <= 6; i++){cout << ".";Sleep(500);}night2(3, 1);print1();if (game_over()){Sleep(1000);system("cls");cout << "游戏结束" << endl; printhhh();return 0;}if (player[lieren].life == 0){panduanlieren();}if (game_over()){Sleep(1000);system("cls");cout << "游戏结束" << endl; printhhh();return 0;}toupiao(4, 0);system("cls");print(4, 0);if (game_over()){Sleep(1000);system("cls");cout << "游戏结束" << endl; printhhh();return 0;}else if (player[lieren].life == 0 && lr == 0){panduanlieren();}if (game_over()){Sleep(1000);system("cls");cout << "游戏结束" << endl; printhhh();return 0;}cout << "即将进入夜晚";for (int i = 1; i <= 6; i++){cout << ".";Sleep(500);}night2(4, 1);print1();if (game_over()){Sleep(1000);system("cls");cout << "游戏结束" << endl; printhhh();return 0;}if (player[lieren].life == 0){panduanlieren();}if (game_over()){Sleep(1000);system("cls");cout << "游戏结束" << endl; printhhh();return 0;}toupiao(5, 0);system("cls");print(5, 0);if (game_over()){Sleep(1000);system("cls");cout << "游戏结束" << endl; printhhh();return 0;}else if (player[lieren].life == 0 && lr == 0){panduanlieren();}if (game_over()){Sleep(1000);system("cls");cout << "游戏结束" << endl; printhhh();return 0;}cout << "即将进入夜晚";for (int i = 1; i <= 6; i++){cout << ".";Sleep(500);}night2(5, 1);print1();if (game_over()){Sleep(1000);system("cls");cout << "游戏结束" << endl; printhhh();return 0;}if (player[lieren].life == 0){panduanlieren();}if (game_over()){Sleep(1000);system("cls");cout << "游戏结束" << endl; printhhh();return 0;}toupiao(6, 0);system("cls");print(6, 0);if (game_over()){Sleep(1000);system("cls");cout << "游戏结束" << endl; printhhh();return 0;}else if (player[lieren].life == 0 && lr == 0){panduanlieren();}if (game_over()){Sleep(1000);system("cls");cout << "游戏结束" << endl; printhhh();return 0;}cout << "即将进入夜晚";for (int i = 1; i <= 6; i++){cout << ".";Sleep(500);}night2(6, 1);print1();if (game_over()){Sleep(1000);system("cls");cout << "游戏结束" << endl; printhhh();return 0;}if (player[lieren].life == 0){panduanlieren();}if (game_over()){Sleep(1000);system("cls");cout << "游戏结束" << endl; printhhh();return 0;}toupiao(7, 0);system("cls");print(7, 0);if (game_over()){Sleep(1000);system("cls");cout << "游戏结束" << endl; printhhh();return 0;}else if (player[lieren].life == 0 && lr == 0){panduanlieren();}if (game_over()){Sleep(1000);system("cls");cout << "游戏结束" << endl; printhhh();return 0;}while (1)system("pause");return 0;
}

大家可以打开编辑器,自己去试一试(不会用的话可以看看这个博客如何使用DEV-C++(超详细)_devc++_我爱OJ的博客-CSDN博客),真的十分有趣

好了,我们回归正题

四.程序设计

【1.1】输出打印Hello,world

程序如下:

#include <iostream>
using namespace std;
int main()
{cout<<"Hello, world!";return 0;
}

在编写完这个程序以后,大家估计会有很多疑问:为什么程序要这样编写呢?代码之间要有什么规则么?

要回答以上问题,我们必须弄清C++程序的程序结构

 1.头文件

看程序的第一行:

#include <iostream>

C/C++ 编译采用分离编译模式。在一个项目中,有多个源文件存在,但是它们总会有一些相同的内容,比如用户自定义类型、全局变量、全局函数的声明等。将这些内容抽取出来放到头文件中,提供给各个源文件包含,就可以避免相同内容的重复书写,提高编程效率和代码安全性。所以,设立头文件的主要目的是:提供全局变量、全局函数的声明或公用数据类型的定义,从而实现分离编译和代码复用。

概括地说,头文件有如下三个作用

(1)加强类型检查,提高类型安全性。
使用头文件,可有效地保证自定义类型的一致性。虽然,在语法上,同一个数据类型(如一个 class)在不同的源文件中书写多次是允许的,程序员认为他们是同一个自定义类型,但是,由于数据类型不具有外部连接特性,编译器并不关心该类型的多个版本之间是否一致,这样有可能会导致逻辑错误的发生。考察如下程序。

(2)减少公用代码的重复书写,提高编程效率。
程序开发过程中,对某些数据类型或者接口进行修改是在所难免的,使用头文件,只需要修改头文件中的内容,就可以保证修改在所有源文件中生效,从而避免了繁琐易错的重复修改。

(3)提供保密和代码重用的手段。
头文件也是 C++ 代码重用机制中不可缺少的一种手段,在很多场合,源代码不便(或不准)向用户公布,只要向用户提供头文件和二进制库即可。用户只需要按照头文件的接口声明来调用库函数,而不必关心接口的具体实现,编译器会从库中连接相应的实现代码。

2.名字空间

程序的第二行:

using namespace std;

英语翻译为:使用标准的名字空间

假设这样一种情况,当一个班上有两个名叫 Zara 的学生时,为了明确区分它们,我们在使用名字之外,不得不使用一些额外的信息,比如他们的家庭住址,或者他们父母的名字等等。

同样的情况也出现在 C++ 应用程序中。例如,您可能会写一个名为 xyz() 的函数,在另一个可用的库中也存在一个相同的函数 xyz()。这样,编译器就无法判断您所使用的是哪一个 xyz() 函数。

因此,引入了命名空间这个概念,专门用于解决上面的问题,它可作为附加信息来区分不同库中相同名称的函数、类、变量等。使用了命名空间即定义了上下文。本质上,命名空间就是定义了一个范围。

我们举一个计算机系统中的例子,一个文件夹(目录)中可以包含多个文件夹,每个文件夹中不能有相同的文件名,但不同文件夹中的文件可以重名。

 3.主函数

看第三行:

int main(){

}

主函数的定义

  • 一般而言,编写一个能运行在操作系统上的程序,都需要一个主函数
  • 主函数意味着建立一个独立进程,既是程序的入口,又是程序的出口;
  • 主函数的返回值类型必须是int,这样返回值才能传递给程序的激活者(如操作系统);

主函数的返回值用于说明程序的退出状态,如果返回0,则代表程序正常退出,如果返回非0,则代表程序异常退出
注:最好不要把太多的细节方面的逻辑直接放在主函数内,这样不利于维护和扩展。主函数应该尽量简洁,具体的实现细节应该封装到被调用的子函数里面去。

下次预告:整数算术运算


http://chatgpt.dhexx.cn/article/52scjDUA.shtml

相关文章

MySQL8.0的下载及安装 (8.0.15)

MySQL8.0的下载及安装 &#xff08;一&#xff09;1.下载MySQL8.0.15 (两种方式1.csdn下载&#xff08;无积分联系我私发&#xff09;2.官网下载) csdn下载链接&#xff1a;https://download.csdn.net/download/qq_42397270/19886950 1.访问MySQL官网&#xff1a;https://www…

JDK17解压版---安装与配置与查看版本

JDK17解压版下载地址&#xff1a;https://www.oracle.com/java/technologies/downloads/#jdk17-windows bin目录 &#xff1a;存放各种工具命令&#xff08;如 javac、java、javap等&#xff09;。 conf 目录&#xff1a;里面存放一些配置文件 。 include目录&#xff1a;存…

FastReport .NET 2023 Crack

FastReport .NET 2023 Crack  Blazor WebAssembly支持-为FastReport.NET Enterprise及更高版本的所有者添加了FastReport.Blazor.Wasm包。现在&#xff0c;您可以使用Razor组件在WebAssembly应用程序中显示报告。Blazor WebAssembly支持目前处于测试阶段。 能够打开另一个报告…

Total Software Deployment为您的企业网络管理软件部署

Total Software Deployment为您的企业网络管理软件部署 Total Software Deployment 可帮助您在本地网络上部署软件。它允许您同时在多台计算机上安装多个软件包。它包括软件库存管理、自动网络扫描和多种类型安装包的并发部署。 总体软件部署功能 轻松部署软件- 让 Total Softw…

MySQL绿色版安装教程

在windows上安装mysql数据库有时候会出现怎么都按照不上去的情况,特别是在卸载或者安装过程中终止之后在重新安装的时候,会出现莫名其妙的问题,接下来我们来简单的通过使用免安装版的MySQL避免这种问题.其中操作过程如下: 去Oracle官网下载MySQL的对应版本(https://dev.mysql.…

centos6.5 配置mysql5.6免安装版

1、从mysql官网下载mysql5.6 下载地址&#xff1a;http://dev.mysql.com/downloads/mysql/5.6.html#downloads 2、解压文件并移动到/usr/local/mysql #tar -xzvf mysql-5.6.30-linux-glibc2.5-x86_64.tar.gz #mv mysql-5.6.30-linux-glibc2.5-x86_64 /usr/local/mys…

艾诗娜:红女巫 Ashina: The Red Witch Build.10280376 官方中文 免安装【209M】

艾诗娜&#xff1a;红女巫是一款含有探索要素的故事冒险游戏。通过使用道具来解决谜题&#xff0c;并和众多角色对话来进一步深挖游戏的故事&#xff01; 和艾诗一起来场妖怪界大冒险吧&#xff01;在这个神秘的妖怪世界中充满着奇怪的生物、有趣的角色还有难忘的时刻&#xff…

Java SE(七)之泛型(泛型类,泛型接口,泛型方法)

文章目录 泛型概述1.泛型的引入2.泛型的定义3.泛型的好处4.泛型标记符 泛型类泛型方法泛型接口通配符与C模板类可变参数 泛型概述 JDK 5 中引入的一个新特性, 泛型提供了编译时类型安全检测机制&#xff0c;该机制允许程序员在编译时检测到非法的类型。 泛型的本质是参数化类…

C#的泛型方法

在 C# 语言中泛型方法是指通过泛型来约束方法中的参数类型&#xff0c;也可以理解为对数据类型设 置了参数。 如果没有泛型&#xff0c;每次方法中的参数类型都是固定的&#xff0c;不能随意更改。 在使用泛型后&#xff0c;方法中的数据类型则有指定的泛型来约束&#xff0c;…

java的泛型方法_Java中的泛型方法

泛型是什么意思在这就不多说了&#xff0c;而Java中泛型类的定义也比较简单&#xff0c;例如&#xff1a;public class Test{}。这样就定义了一个泛型类Test&#xff0c;在实例化该类时&#xff0c;必须指明泛型T的具体类型&#xff0c;例如&#xff1a;Test t new Test();&am…

泛型类和泛型方法

泛型方法是指调用该方法时才声明泛型类型。即不用和泛型类的泛型类型一致。 当为实例泛型方法时&#xff0c;可以声明类为泛型类或者将该方法声明为泛型方法。 当有静态泛型方法时&#xff0c;只能将该方法声明为泛型方法。 泛型类可以继承泛型类&#xff0c;也可以继承是具有泛…

Java泛型方法解惑

概述 什么是泛型&#xff1f; 泛型&#xff0c;是JDK5中引入的特性,它提供了编译时类型安全检测机制&#xff0c;该机制允许在编译时检测到非法的类型它的本质是参数化类型&#xff0c;也就是说所操作的数据类型被指定为一个参数。 提到参数&#xff0c;最熟悉的就是定义方法…

推荐一款超级好用的AI模型训练平台——Tesra超算网络!

2019独角兽企业重金招聘Python工程师标准>>> 作为一个刚接触AI行业的小萌新&#xff0c;好不容易做好了一个深度学习的模型&#xff0c;然后就兴冲冲的想要在我的电脑上做训练&#xff0c;自我感觉我的笔记本的性能还不错&#xff0c;然后loss下降很慢&#xff0c;再…

AI行业全面复苏,秋招AI岗位竞争激烈!Tesra超算网络助力找到合适的岗位!

2019独角兽企业重金招聘Python工程师标准>>> 随着各大互联网巨头纷纷下场&#xff0c;AI技术再经历过几次寒冬之后全面复苏&#xff0c;站在了时代的风口&#xff0c;迎来了爆发时期&#xff0c;成为了时代的趋势&#xff01;人工智能企业搞得轰轰烈烈势如破竹&…

大数据与AI时代,企业爆发之道?Tesra超算网络保驾护航!

2019独角兽企业重金招聘Python工程师标准>>> 现如今&#xff0c;人人都在谈论大数据&#xff0c;大数据究竟能够为企业带来什么呢&#xff1f;大数据又怎么才能够为企业带来最大的效益呢&#xff1f; 随着大数据时代的到来&#xff0c;根据数据分析的需求也由此诞生…

人工智能的春天来了!Tesra超算网络,助力AI开发!

2019独角兽企业重金招聘Python工程师标准>>> 我们必须承认&#xff0c;尽管人工智能技术的起源可以追溯到数十年前&#xff0c;不过受限于软硬件的发展&#xff0c;人工智能直到近几年才开始突飞猛进。其中算力是制约人工智能发展的首要因素&#xff0c;随着算力瓶颈…

ApacheCN×Tesra 免费算力申请活动

Tesra 超算网络是由 SAIC 基金会发起的&#xff0c;专为人工智能产业提供底层技术及 AI 资源共享服务的分布式"超算中心"。Tesra 超算网络基于 GPU 并行计算技术&#xff0c;通过整合全球分散的 GPU 算力资源&#xff0c;在建设人工智能基础设施的同时&#xff0c;为…

Tesra超算网络AI训练的使用流程

这篇文章将会为大家详细地介绍一下&#xff0c;Tesra超算网络AI训练的使用流程。 ​在使用Tesra超算网络进行AI模型训练前&#xff0c;需要完成官网注册和开发者钱包注册。 ​一&#xff1a;官网注册 ​Tesra超算网络的官网地址&#xff1a; http://supernet.tesra.io &…

Tesra平台训练数据(没有足够强大的显卡情况下使用云端跑代码)(一)

本地训练或者跑一些代码&#xff0c;比如用深度学习处理行人识别的视频&#xff0c;比较慢&#xff0c;又没有足够的钱换硬件啥的&#xff08;比如说博主&#xff0c;穷的一塌糊涂&#xff0c;没有钱配好的电脑&#xff09;&#xff0c;这时候考虑用一些算力平台来跑代码。 博主…

TESRA旗下InFlex计算平台使用流程

​这篇文章将会为大家详细地介绍一下&#xff0c;TESRA旗下InFlex计算平台的使用流程。 ​在使用InFlex计算平台训练前&#xff0c;需要完成**注册**。 ​一、注册 InFlex计算平台的官网地址&#xff1a; 注册登录 网址&#xff1a;https://www.tesra.cloud/ 使用手机号码注…